It’s also worth remembering that generally speaking multi-format titles perform better on the 360, although there are exceptions and in most cases the difference is pretty marginal. Although when a developer has really struggled with the PS3 side of things, it shows – Fallout 3, Fallout New Vegas and Skyrim were released with major issues for the PS3 relating to the saving system – they all use the same engine, but it’s surprising Bethseda didn’t fix it between games as its such a major issue. Funnily enough, Knights of the Old Republic on the original Xbox had a very similar issue, which I discovered about 40 hours in – I think it can be avoided if you have multiple save slots, instead of going over the same one.
Bayonetta and the Orange Box struggled on the PS3 too, again mainly due to choppy conversions. It’s normally the same vice versa – games that are primarily developed for the PS3 then released on the 360 normally look better on the former. It’s not because one’s better than the other – they’re just different in how they sort stuff.
The PS3 does have Little Big Planet though, which is awesome, especially for kids. It’s got Move, which is basically what the Wii was supposed to be, very accurate, although I’m not sure how well it’s supported by developers. Kids tend to love Kinect on the 360 – Dance Central and the Kinect Sports games are good family fun. Just don’t believe the adverts too much – it’s not nearly as accurate as it purports to be, and heaven forfend if you try to use voice functionality with a Black Country accent! 😛