- Is it just me? Sony Wipeout story
I don’t doubt the ‘hidden meaning’ in that graphic was wholly intentional. End of an era.Posted 5 years agoAlexSimonSubscriber
Ha! – that’s funny
I thought it was telling that when the news stories broke, they would say “responsible for Wipeout, x, y, z) and x, y, and z were always very average games that didn’t really sustain sequels or make much of an impact on the market.
Names like Destruction Derby, G-Police, …erm Discworld
In fact the only game mentioned which I remember being popular was Shadow of the Beast – another game which sold mostly on graphics rather than substance.
I had a 4-day interview with them back in 1998 for a ‘level designer’ and it was clear they wanted people who could churn out generic levels as quickly as possible. Basically, they chose the guys who had been making Quake levels all day long, whether they were good or not. (yes, I’m bitter lol).
WipeOut hit the market at exactly the right time. Whoever chose the music and decided to outsource the art to Designer’s Republic got it absolutely spot-on. But they’ve struggled to repeat it ever since.Posted 5 years agoddaySubscriber
Sony has closed one of the UK’s oldest video game studios following a review of its operations.
Sony Liverpool employed about 100 workers. It dated back to 1984 when it was known as Psygnosis. The Japanese company bought the developer in 1993. Original post here.
So here is the icon posted on thier FB page. Is it just me that can see the what this icon really looks like? You decide..
[/url]Posted 5 years agoKlunkMember
iirc g-police was made by psygnosis stroud not liverpool.
G-Police was developed at Psygnosis’ Stroud Studio. Psygnosis’ co-founder Ian Hetherington called the studio in the South of England one of their “microstudios.” Staff consisted of around 70 people who were also responsible for developing Overboard! at the same time.Posted 5 years ago
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