Its a complex blended 3D shape so a decent polygon modeller might be ok as it will fudge everything together. However, if you really want to do it properly you would use 3D polygon modelling or SubD modelling software to start then refine to class A level using 3D Nurbs modelling software, then transfer to DS Catia for final A class refine plus B-Surface with gap closing and release to tooling…simple becomes complex, very quickly.
OK, back to the question, Fusion 360 is not the way to go.
Blender is good (its also free which is always a bonus) but you’ve go to set up the initial shapes and make sure you can keep overall accuracy to fit in your bodyshell correctly. You can do the whole thing by hand but the big advantage of using CAD is that you can quickly do mirrored shapes so once you have the left hand lamp done, the right hand lamp is easy.
The only real issue with Blender is that as I’ve used Autodesk Alias (the auto industry standard 3D CAD-CAS software) for about 26 years, I view Blender as something akin to witchcraft. Also pretty much all the Blender tutorials are on YouTube and mostly involve some idiot spending 15 minutes of a 18 minute tutorial asking you to subscribe and make sure you “like” their video. For some reason I want to punch those people.
Oh and BTW World Class Accident, just a piece of gentle professional advice, grafting a DS nose onto a 997 risks you getting burned at the stake, but for some reason I’m intrigued to see the result… 😉