MegaSack DRAW - This year's winner is user - rgwb
We will be in touch
The 0 threat distress calls that I’ve answered have either been for fuel or repair. I’d put a repair drone in but wasn’t sure how it worked, but it was just like collectors drone, so very easy. Not much reward just a bit of improved relations and good karma.
Planet heavy landing was something like 1.6 G, I hadn’t realised I needed to check, just couldn’t slow down quickly enough. I’ve taken a YouTube instruction course so might have a better idea for next time.
I had the same problem at the materials trader with what I thought was no stock, and I was on a remote connection as well, so that’s useful to know. Finally found some arsenic on Deciat 4, just need more stuff for L5.
I really really want VR, and after watching this I want it even more:
Greetings Commanders
Another noob joining the fray (CMDR Eisler in-game). For me it's a return to PC gaming after nearly 20 years (had never heard of Steam until a few weeks ago!!) - mainly because of this thread and nostalgia for a lost summer in the mid 1980's zooming around space via a BBC B+. Thanks for all the advice on the thread, I'll try to contribute anything useful I learn. But as said before, this game is HUUUUUUGE. The Galaxy map blows my mind.
I'm harmless in combat, a dealer in trade and pathfinder for exploration. 0 ranks but 55% friendly with the Federation (3% Empire - I don't care, I'll take their cash!!). So far I've bagged a few bounties in my Sidewinder helping The Law, then upgraded to a stripped down Hauler to do some exploration & scanning and recently bought an AspX for some core mining but filled the 96T hold with a few runs of military grade fabric netting anywhere between 4.5k and 8k per ton profit. Still only got a measly 5.5million in the bank.
Currently I'm making my way to Borann (in solo) with a plan to make some cash to get a Cobra mk3 and maybe a Python before I just go for a wander, do a few missions, upskill my killin' skills and have a pop at A rating & engineering.
Once I get the hang of the key bindings and a dodgy joystick that has a constant slow yaw to the right (calibration does nothing) I'll maybe think about Open play and wings.
Fly safe, o7
o7 CMDR
A nice evening spent murdering pirates tonight in the Krait with ease. Even killed an Elite pirate cos he was only in an Eagle for some reason and didn't last long at all under fire.
Found a lot of materials but still looking for some data to get the AspX fully engineered.
@perchypanther I always fly with power to the cargo hatches cut. Apart from anything else it means you have more power in reserve.
Had a few overheats whilst scooping, I only have a 1B but it's plenty for the Cobra, still find myself getting ahead of myself and starting to charge occasionally. Only taken 3% off this trip though so doing okay so far.
Decided to take the long road home, another dogleg back to Flic, I'll dump the data I've gathered at Farseer and get on with grinding materials until I get bored and go on another trip. I like the open endedness of it all, the grind isn't as harsh when it's all in your own time and on your own terms.
Explorers, are you filtering your route by star type?
Game-changing! 😀
Nope, heat damage from fuel scooping and trying to charge the FSD at the same time.
Pilot error.
See when you jump into a system and start scooping as you skirt round the star, if you look at you radar there will be a big red blob representing the star. As soon as it goes yellow you are out of the hot zone and won't over heat while jumping.
Always have a heat sink launcher in case you get too close to the star and get pulled out of supercruise. You'll need to pop a heatsink to stop from getting damaged as you jump away from the star.
@crewlie what materials do you need, I can point you in the direction of geologicals for most.
Mixed bag for me last night. Completed three wing delivery missions for TEAC in the space cow (for 1 they wanted 668t, so I had room to spare!) got promoted to 'cadet' by the Feds and found some proto radiolic alloys completely by chance.
On the flipside one of the wing missions forced (long story) me to land on a planet base get some cargo. Crewlie, I'll see your 1.6G and raise you a 2.2, in the space cow. I had a smack before a very heavy landing (before I checked the G to be fair). On take off I tried to jump to the next system, which was just above the horizon and the G pulled me back in. Kaboom, another space cow gone and another 9.5M Cr! The reward I chose was double INF and REP, so only 10M Cr. Ah well easy come easy go.
Matt
Binned off my explore after only a couple of thousand LY. Decided to grind the engineers for a bit instead so I can’t stretch the legs of my FSD
Game-changing! 😀
Totally, while I was waiting for a new PC to arrive to play the game I watched LOTS of YouTube on this. And yes, the KGBFOAM filter was the first I applied. It was tip #14 in the video below. I like his tip #45 - fly at over 200 through the mailslot and they can't scan you so you can carry slaves/contraband. Not had the guts to try that one yet 😉
I focused mainly on combat - trying out those Grade 5 Beams I unlocked.
I flew to Bolg which has a Compromised Nav Beacon and had some fun.
I'd really like to work my way up to Combat Elite, but its going to be a long slog I read this on the Elite Wiki
It takes approximately 2,225 experience points to go from Deadly to Elite Combat ranking. This equals 1,780 Elite kills, or approximately 2,400 kills based on a more average distribution of ships
I'm currently "Master" and it goes Master > Dangerous > Deadly > Elite
According to my in game stats I've claimed just over 700 bounties and maybe a hundred more kills from combat zones. From Master to Elite is probably going to take 4,000 kills!
@Kato I think I may have mentioned geologicals on this thread before, Polonium in Avarigines and Onyama. Each Po will get you 9 arsenic at a trader.
Matt
Cheers Matt
fly at over 200 through the mailslot and they can’t scan you so you can carry slaves/contraband. Not had the guts to try that one yet
Well it's either going to go one way or the other isn't it?
Does going stealth not also work?
Might have some fun in the borrowed Sidewinder when I get back.
fly at over 200 through the mailslot and they can’t scan you so you can carry slaves/contraband. Not had the guts to try that one yet
I've done this.
Approach the station from mail slot side, Use the docking Computer and when it's got you lined up straight, hit the throttle but don't touch the stick. As long as there isn't anyone directly in front of you you'll shoot straight through and can hit the brakes as soon as you're in and the docking computer'll take over again.
It's much easier on the way out again.
I'm going to fit a DC in the space cow, just to try this out. Mine doesn't even make 200 without boost!
I tried docking with silent running on, but I think you need a heatsink to keep the temperature really low. As squirrelking said, a job for sidey.
Matt
The DC is just for accuracy of lining up.
It'll also take over and (hopefully) avoid an internal crash when you throttle down again after you get in.
I did it in my Cobra which is quick enough and small enough to pull it off.
Wouldn't fancy it in a Beluga
@perchypanther Good idea with the DC for recovering things once you're inside.
Just had my first go at core mining. Resulted in a rebuy. Found a core, eventually figured out the seismic charges, detonated, yay, fragments of LTD, move in for the goodies, going far too fast, smash into the bits while trying to remember the buttons for limpets. On the upside all the YT videos payed off, the first (& only!) asteroid I prospected was a LTD core. Ding, ding round 2.
@son-of-mike at that rate you'll only need about 25 limpets per 100t cargo capacity, feeling brave? Are you mining at Borann?
Matt
@matt_bl Yes, in Borann, solo mode. 2nd outing more successful, 23 tons (96T capacity), getting the hang of it, need to learn thrusters. 125LY to best sell (14.5LY jump range just now), 11 jumps to destination. Chances of me making it there with my LTD's??
Does anyone know if you swap out a module and put it in storage if you have to go back to the port where it was stored or if you can pick the same module up at a different port?
I used to play Elite on a spectrum a while back - is it fair to say the game has developed a bit since then?
And what about this idea, say you're outfitting a ship in a cheap location (e.g. LYR space), you have some empty modules and some spare cash. Can you fill up those module spaces, fly on to some other location where the module prices aren't discounted and then sell the excess modules for a profit? You're effectively the filling the unused module slots and using them as cargo space.
Anono - I used to play on a amstrad 6128, yeah, it's changed a bit.
Busy week over, lashed out 2k ly In a couple of hours and plan to do another 2k before the beer makes me chill.
You've been mining in Borann, that's the side scam, until the fleet carrier release.
Matt
True, but I haven't sold my LTDs yet, just on the way to do that now - just after I've counted my chickens before they've hatched!! 🙂
Now that was crap.
1 jump out to go sell the 225LTD i just mined in my Type-10 Defender, get jumpoed by a Fed Gunship, fine i can kill that easily.
He is at 30% when he take out my powerplant and i can do nothing but just sit there and wait for him to blow me up.
@mikkel ouch. I'm chuffed I managed to sell my 23T for 38MCr just there.
Does anyone know if you swap out a module and put it in storage if you have to go back to the port where it was stored or if you can pick the same module up at a different port?
Looks like I just answered my own question, seems like "shared storage" and my stored modules are available in the new system. Nice.
Looks like I just answered my own question, seems like “shared storage” and my stored modules are available in the new system. Nice.
Ignore me, I'm wrong - they need transferred. Damn.
How do you transfer? That would be useful, as I have two bases at the minute.
Matt
Just found out that when fuel scooping you don’t need to keep moving, you can just sit and let the tanks fill up.
Oh, and thanks for all the advice above about materials traders, simple when you know how...but how unintuitive have they made it?
How do you transfer? That would be useful, as I have two bases at the minute.
From the main outfitting screen go to 'stored modules' then you can transfer them to your current base.
Unintuitive? Have you read the manual? That made quantum mechanics seem intrinsically simple by comparison. Some useful stuff but every annexe is an update that supersedes everything previously written!
how does pinning blueprints work?
and do you have to grind through all the level of a mod every time you engineer a new module?
this mornings mining trip went better, 178 LTDs sold at just over 1 mil each and no pirates in sight on whole trip.
@Mikkel for each engineer you can 'pin' one modification, which you will then be able to perform at any station using 'remote engineering workshop', the name escapes me. So for FSD you would either pin increased range at Flic or Elvira martuuk (Both offer Level 5). When you have unlocked all engineers you should have pinned blueprints which mean you can fully engineer a ship wherever you are.
One limitation is you cannot add experimental effects, they still need to be done at the engineer, but once they are on they stay on, even if you add experimental at level 1 and then upgrade to level 5 somewhere else. You can make this work for some things, I took 5 multi-cannons to Todd the Blaster this week to get all of the experimental effects added. Now I will engineer them to 5 when I get the mats (I have pinned the multi-cannon 'overcharge' blueprint).
Congrats on the mining, 'we're in the money', etc.
To support a faction on my home system I have accepted a 45 pirate massacre mission! Halfway through in the Viper mkIII but it's dirty work! I think my warrant scanner is going to add 20% to mission fee.
Matt
The hardest part of the massacre missions is finding the buggers.
What does the warrant scanner actually do?
It sees if they have any local bounty on them. You can be clean but still have a local bounty. You could only kill them and claim the bounty in an anarchy system, otherwise you would get a bounty yourself.
If they are wanted, then scanning for the local bounty increases your payout.
Matt
Thanks Matt
Off to Elvira now to get get long range sorted, if i can find the materials.
“ The hardest part of the massacre missions is finding the buggers”
Are you looking for them on the Full System Scanner? Mission targets always show up for me when I interrogate the unidentified signal sources
I've got FSD pinned with Farseer, but I can't see any difference really. If you're short of anything specific, i might be able to point you in the right direction.
Matt
Are you looking for them on the Full System Scanner? Mission targets always show up for me when I interrogate the unidentified signal sources
That almost always works for me, exception being a two-ship job this week - first one interdicted me, thank you very much, but I could not find the second. Sacked it off as a bad job in the end. But yeah - generally, FSS FTW.
Went to play at the Bug Killer today. Got scanned by a couple of Thargoids while I was on the ground, and managed to take off and scan their wakes before they disappeared. Picked up some high value Encoded and Material bits and pieces. Took a low paying mission on the way back to work towards a permit for a closed plague system (it seemed appropriate). The killing the terrorist was the easy bit, data scanning the defended planetary base with my SRV wasn’t.
Every planetary base I've had to scan has been surrounded by drones guarding it. But they don't actually guard it, they ignore you as you drive right up to the data access point, which is right on the perimeter of the base that they will shoot you if you drive into it, and they ignore you as you line up your data scanner, then AFTER you've scanned it they come after you. I mean it is fun flooring it in the SRV but that's Star Wars levels of data security idiocy that is.
Just went exploring. Jumped 500Ly and.. nothing really happened. Stopped at a system, picked a random planet, got some mats, that's it really. Calculated only another 7 hours of jumping to get to the next nebula. Ho hum.
@Molrgrips there's alot of rocks and ice out there. The good stuff is pretty well spaced!
Matt
@molgrips. I’ve just did a 2000ly round trip and FSS’d every system and found 2 water worlds.....
But they don’t actually guard it, they ignore you as you drive right up to the data access point, which is right on the perimeter of the base that they will shoot you if you drive into it
Yeah, I drove straight in through the front door 😀 and straight back out again with my shields in tatters. I know better now!
Think I'm 6.5k out now, 6-7 water worlds, 2 earth like, quite a few gas giants with water or ammonia based life. Got a wriggle on last night (3k) and nearly at the opposite corner of the Orion inner spur at some red nebula thing.
Plan to have a nosey and then sprint for Sag A stopping at a spot on the Colonia highway to get another fuel tank/repair and trade in the exploration data.
Only two drunken crashes into a sun.
How do you decide if you want to land on a planet? I found lots of geologicals but they were just mats. Are the biologicals more worth it?
Anyone fancy exploring in a wing?
Every planetary base I’ve had to scan has been surrounded by drones guarding it.
That’s why I just fly in use the data scanner on the ship.
Your shields are much better and so are your guns.
You can also leg it straight up.
I tried doing it in a ship, couldn't get it to work.
its the chemical manipulator i am missing, but i havent done anything to find them really 🙂
Pretty sure I got those from spaceship debris.
you are right, need to start picking up the debris.
Time to get the Type-10 out looking for some bounties, then the drones can do the picking up for me.
then the drones can do the picking up for me.
I hadn't thought of using limpets for that. That's mechanised slaughter, that is. Bounty hunting in the T10 though - I'm not yet confident enough in my Anaconda to take it out, I can't imagine using a T10.
I need to start engineering lasers, and I could do with corrosive MCs.
have just taken out 2 Anacondas in my T10 running missions and i just let them intercept me, i got enough shield and hull that i can take them out with turret, with the help of the security forces that arrives quite quickly.
Good salvage just now from those 2 ships.
How much shield does your T10 have?
421? not engineered it yet.
I wonder if I'm the only person ever to complete a mining mission by mining? I stacked a couple of methanol monohydrate mining missions, thinking I could just fire up Inara and see where the nearest station seeling is, but no, I'll dig it out! Sounds like it would be in an Icy ring (check), one in the next system (check), limpets in the python (check, check, check). In total I needed 77t, surface mined that in about an hour, filled the rest of the hold with deep core void opals so I made another 30M on top.
A bit later and someone offers me a source gold follow on mission, I can mine that as well. There's a metal rich ring one planet over. I drop into a painite hotspot, mine for 1.5 hours and I have a hold full of gold and osmium, nothing flash but 2.5M on top of the mission reward.
The faction I work for is Fed allied, so I am now a midshipman, (vette, vette, vette, vette....), soon!
Mining this low abundance stuff, really hones your technique. Even surface mining needs a little skill if you can't just yaw 30 degrees and find another 20% rock.
Matt
never taken a mining mission to then go out and mine the stuff, but completely more by just checking to see if any missions matching what i happened to have just brought back, before i perfected the LTD mining i would keep some random stuff.
421? not engineered it yet.
Blimey. 1200 on my Anaconda, and I'm worrying about losing fights!
where do you see the number? not sure if i am giving you the right numbers 🙂
Ha, ha yes, one of the first things I had to do was remove methanol monohydrate from my ignore list.
I've got 230 in my viper, if we're measuring up. Edited: It's 147, that explains a lot!
Either in the RH panel, under one of the ship tabs I think. Or in the outfitting screen.
Otherwise, match your loadout in coriolis and read it from there.
Matt
There's a stats page I just noticed under 'ship' in the RH panel yes.
I have yet to go looking for trouble in my Anaconda as I am scared of the rebuy cost and its ability to escape. It is however *heavily* armed and defended so I probably should just give it a try.
If the good ships give up good mats then I should probably use it so I can then engineer the crap out of it for when my combat rank increases. However, I think I've just discovered the main downside to exploring. I'm currently Lys outside the bubble so I can't just switch on a whim, I have to fly all the way back!
Re exploration - is it worth FSSing every system? Or just ones that have stuff like ELWs?
Yeah, there's a real FOMO when you're out in the black.
Take your pick really, FSS an Icy, Rocky, or Rocky Ice and you're 500 credits richer. If you DSS as well triple that. If it's a first discovery triple again, so 4500 per rock.
If that's worth your time or you are a completist (I tend to!) FSS away, otherwise in order of return it's ELW, Terraforamables of any flavour, Water, Ammonia, Class II gas giants, Class 1 GG.
Your Conda will kick ass, you can always start small in a Nav or RES site.
Matt
if you DSS as well triple that.
Thats not a good rate of return given that flying around the system to DSS everything takes ages.
You're not wrong. I only DSS Icy/Rock if I'm going to land on it.
The multiplier works for other planet types though, so a Class II GG, is 28000 when you FSS, but you would get 120000 with the DSS as well.
I work on what I enjoy, like yesterday I mined those missions and made about 15M an hour, I could have made 10* that mining in Borann, but it's not something I enjoy doing repeatedly. I find I FSS everything on the way out + DSS Metals, Class II GG and everything upwards. On the way back, when my head is actually in the bubble I get more selective in favour of quick jumps.
Same reason I started the pirate massacre in the Viper, it's a challenge and I enjoy it. Now when the 39th pirate has to be chased to another system and interdicted because I couldn't kill them fast enough in the Viper I might buy something that packs more of a punch.
Matt
Yeah that's the main issue with the Anaconda - they get away on single digits hull percentage. Do I need missiles? I've tried a railgun as they flee but it's too difficult to line up.
You've got the guns, I've got the speed and still the buggers get away! Though when mine get away they have 60-90% hull!
I think a quick ship can outrun missiles.
I have just put rails and seeker missiles on an Asp X, I'll let you know how they go.
Matt
its the chemical manipulator i am missing, but i havent done anything to find them really 🙂
This is a good place to pick up materials. I think I picked up chemical manipulators here.
It’s an old abandoned mining post which has several materials lying around for you to pick up in an SRV. If you do a full sweep (there are 10 materials) but don’t get what you want, just return to your ship, load up the SRV, log out and back in again, and there will be a fresh load of materials to gather up
Pictorial
It’s a bit of a sod to find though, but the above link should give you all the info you need.
I think a quick ship can outrun missiles.
Is the game clever enough to add your forward speed to that of your projectiles?
Probably not. Limpets suffer if you try and launch them above their max speed of 200.
Matt
this game really do like to throw curve balls at you, the Type 10 with its massive shield and hull seems fragile as ****.
Just had my canopy blown to pieces, managed to jump away but trying to navigate to station when you cant see the middle of your screen is not easy, especially not as they just jump right after you and itnercept you, i got intercepted 3 times and was 1 ls from station when i ran out of oxygene lol
ohh and this was Python, again something which should have been easily killed with my firepower and the the 3 bloody useless security service ships that turned up instantly 🙂
That is odd, the T10 hull is the toughest available. The canopy thing is a thing though. Anyone who has owned a chieftain or a Vulture will tell you.
With my Vulture a module reinforcement seems to have improved it, though plenty of people say it does nothing.
I've been killed by all sorts of bizarre ships, earlier I wasted an Anaconda in the Viper, then got roasted by a Diamondback Explorer!
Matt
i know its just one of the random "luck" happenings when you lose your canopy like this, i was at 99% hull when the canopy shattered, if i had had a cruise assist i would have made it i think as i overshot first time, then got intercepted a third time when really really close to station.
its why i like to keep a big surplus of credits 🙂
@mikkel you asked about pinning blueprints. Down To Earth Astronomy did a review of which blueprints to pin from which engineers. I'm nowhere near ready for that yet so I'll come back to it when I'm ready to get upgrading. The summary is at 14:46 in this video;
cheers
i got the FSD range pinned now, well at lvl4 but with my Diamondback Explorer its never far away.
just got Post Captain rank, when i got the Rear Admiral i think i better go get my Elite in exploration sorted.
Finally left the inner Orion spur, over 10k ly away from Sol.
Bored, so very bored. I'm currently scooting 300k ls out from this star to see/map a water giant and it's refreshing to see black space with white stars.
Another 2k to get to a way station, will see how close to elite explorer I am - so want to sprint in and out now.
