- Has Online Gaming Made Game Designers Lazy?
A good single-player game requires plot and development. I can’t help thinking that some companies look at Half Life 1/2 and GTA4 and think ‘Christ, that much creativity and imaginatino looks like a whole lot of hard work. Can’t we just code a bunch of levels and let people shoot each other intsead?’Posted 7 years agomastiles_fanylionMember
Or they think ‘christ that GTA is full of flaws, let’s make something that is easier to work’.
(I bought it (I think it was 3 or 4) and found myself on two separate occasions in the first few levels having crashed a car, being unable to get out or move it, leaving me with no option to restart the level (as in I couldn’t even kill myself, I had to force quit to restart).
I then sold it.Posted 7 years agomastiles_fanylionMember
The point being is that it was a glitch in the programming – there was no reason for it to happen other than where I had crashed and no other gameplay ensued – if I did nothing for a week, I would still be there. Perhaps if I could eat my arm and drink my piss to stave off starvation and dehydration it would be more ‘realistic’…Posted 7 years agofishaMember
check out steam for the big guy helping the little guy though
Yup – agreed, and thats cause steam is essentially a content delivery system, a bit like iTunes.
A good single-player game requires plot and development. I can’t help thinking that some companies look at Half Life 1/2 and GTA4 and think ‘Christ, that much creativity and imaginatino looks like a whole lot of hard work.
I think its down to getting a plot / characters you can actually relate to. Half Life worked cause you really felt that you were the underdog Gordon Freeman. I didn’t think Crysis worked cause I dont really relate to being the character … you enter the scene as an assuming a superior ability from the outset, didn’t quite work.
I remember having an old flight sim EF2000 which had an interesting campaign section. You would carry out a mission as part of a war and after you completed it, it would then run more campaign simulations and come up with more missions / targets for you to carry out.
I reckon that sort of idea could be picked up in modern FPS games, where you have a flexible campaign which you can play over a sustained period of time and the missions vary.Posted 7 years ago
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