check out steam for the big guy helping the little guy though
Yup – agreed, and thats cause steam is essentially a content delivery system, a bit like iTunes.
A good single-player game requires plot and development. I can’t help thinking that some companies look at Half Life 1/2 and GTA4 and think ‘Christ, that much creativity and imaginatino looks like a whole lot of hard work.
I think its down to getting a plot / characters you can actually relate to. Half Life worked cause you really felt that you were the underdog Gordon Freeman. I didn’t think Crysis worked cause I dont really relate to being the character … you enter the scene as an assuming a superior ability from the outset, didn’t quite work.
I remember having an old flight sim EF2000 which had an interesting campaign section. You would carry out a mission as part of a war and after you completed it, it would then run more campaign simulations and come up with more missions / targets for you to carry out.
I reckon that sort of idea could be picked up in modern FPS games, where you have a flexible campaign which you can play over a sustained period of time and the missions vary.