by Marc Basiliere
March 4, 2014
Looking to gauge interest in physics-based game…
Mark Judd, a freelance game developer and mountain biker, has reached out with images and video of his as yet untitled mountain bike simulation game. Building on his interest in and experience with physics-based games (which include rock climbing, building demolition, and driving titles), Mark’s goal was to create a bike simulator which will model as far as is practical the process of cycling. Not just steering, the programme takes into account drivetrain, suspension, and brake forces as well as the rider’s body position.
If there is enough perceived interest, then Mark – as WildebeestGames – is planning distribute the game as a free package. Future paid upgrades would add real and imagined riding areas, including popular mountain bike destinations. If Mark – a part-time developer – decides to proceed, we could expect a release in roughly twelve months. What say you all?
More at youtube.com/user/WildebeestGames