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Just got Elite Dangerous

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@squirrelking over the last few days, we have found that the prime areas are generally close to the centre of the small hotspot, but on the overlap side.

I think there is a single hotspot in the ring as well, which probably would mainly yield cores.

That's a good price, though with ~500 demand, you could end up doing 50 - 75t per trip so as to not affect the rate.

Matt


 
Posted : 20/08/2020 10:05 am
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is everyone up for selling on Friday

Yep, I'll try and fit in a couple more runs before then.

If you are worried about pirates, I don't mind being a fighter escort. But tbh I could do with more practice following people in cruise!


 
Posted : 20/08/2020 10:21 am
 D0NK
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That’s a good price, though with ~500 demand, you could end up doing 50 – 75t per trip so as to not affect the rate.

I mustn't have been keeping up with changes. So you can only sell 10% of demand or your prices gets trashed? Last time I sold some painite EDDB had it down as 700K/t and >1000 demand (reported within a few minutes) but when I landed (with 500T of it) it only offered me 500k/t. Sold it anyway coz it was late and I didnt fancy trekking back to FC with it, checked EDDB again and the station still seemed to be offering 700K/t. Are you restricted to only have 10% of demand in your hold or can you just sell 500T in 50T transactions?


 
Posted : 20/08/2020 10:25 am
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Are you restricted to only have 10% of demand in your hold or can you just sell 500T in 50T transactions?

Bulk trading tax innit.

It's based on how much you have in your hold when you enter the station. You can't do smaller transactions at the higher rate unless you're ferrying smaller loads from outside the station form a fleet carrier.


 
Posted : 20/08/2020 10:29 am
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That's the fella.

I say 10% of demand, because I know that works, but you can go higher. I got full price for ~100 at an 858 demand station.

If you actually sold in 50t chunks, nothing would happen you would get the same price for all. If you sold 50t then waited 10mins for the station price tick, the price would go up each time until the amount in your hold was small enough to not affect the max price.

That was one of the reasons for using the carrier, it may take a bit longer, but you will get full price.

Matt


 
Posted : 20/08/2020 11:34 am
 D0NK
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ok, erm why? I get its supply and demand but if demand is 1000 and I turn up with 500 why do I get "taxed" on it?

has this always been the case? pretty sure I dont remember stuff like this when I was T9ing imperial, erm voluntary workers, around the galaxy in the early days of my elite career (only a couple years ago, I wasnt in at the very start).


 
Posted : 20/08/2020 11:48 am
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Apparently it applies across all commodities, but usually demand for something you are trading would be very high, hence the good price. I think it was implemented about 12-18 months ago.

I can see where it comes from. You would expect to pay less if you bought 500 of something compared to buying 5, but the station demand makes it look more like a contract; i need 1000 so I am prepared to pay 100 for each of those 1000 units.

Matt


 
Posted : 20/08/2020 12:42 pm
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I think I've done as much mining as I can take for now, something around 1100t, so Friday will be fine for me. At 50-75t a time it's going to take a while as it is. We've got visitors so it'll be a dash in and out to buy-dock-sell-dock-buy, without being noticed 🙂


 
Posted : 20/08/2020 1:15 pm
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@crewlie 1100t good work!. That's the demand at the best sell price today, i expect that to change by Friday.

Saying that though, I will not be selling for anything less than 700k, that is what I've budgeted for.

Matt


 
Posted : 20/08/2020 1:25 pm
 D0NK
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still sounds like BS mechanics to me Im afraid, found this thread from 2015 suggests its been around for a long time).


 
Posted : 20/08/2020 2:13 pm
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Sliding scale, I know D2EA has done some work on it and I'll bet Eliteminers have as well. The real pain probably starts around 30% of demand.

I would guess it was a sledgehammer to crack the nut of cases where there was a really high price, really low demand, but cmdrs could drop hundreds of tons and still get full price.

It's almost impossible to balance an economy for something which is an infinite resource. In reality, even in the event that there was a demand, the price would be buttons. What's 3-5 year complete depreciation on a python, plus fuel, ammo and crew costs. I reckon 1500 Cr/t.

Matt


 
Posted : 20/08/2020 2:27 pm
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Can anyone think of a way to transfer money between two different accounts/characters that are both yours? I'm considering setting up a new account so I can dip in and out of exploration when I feel like it whilst still being able to play the rest of the game.

I'm thinking you'd have to get someone to play your new character at the same time as you so you can transfer valuable cargo to them.


 
Posted : 20/08/2020 2:40 pm
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Can anyone think of a way to transfer money between two different accounts/characters that are both yours?

Easy if you have a fleet carrier.

Less easy but still doable if you have a helpful friend with a fleet carrier.

Impossible without one.


 
Posted : 20/08/2020 2:43 pm
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Easy with carriers.

You buy a valuable commodity, sell it to my carrier for 1000/t on one account.

I sell it to your other account for the same price, who then sells it to a station.

I only charge 5%

Matt


 
Posted : 20/08/2020 2:45 pm
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Tritium would be your best bet for a purchasable commodity.

Alternatively, mine on the rich account and then do the carrier thing.

Matt


 
Posted : 20/08/2020 2:49 pm
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I might try this. Is it allowed?


 
Posted : 20/08/2020 2:53 pm
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Of course, it is implicitly allowed by establishing player markets.

Frontier have tried to restrict 'leg-ups' in the past, but it cannot of escaped anyone that carriers could be used this way.

Matt


 
Posted : 20/08/2020 2:55 pm
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That would be fantastic, imagine setting up a new character with a complete beast of a ship for baiting gankers.

I might see about some more mining tonight, cheers for the tip!


 
Posted : 20/08/2020 3:25 pm
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I believe that sort of thing is done. Smaller ship, harmless/mostly harmless ranking, high skill PvP pilot!

In some cases they don't even kill the gankers, so that their rank doesn't increase.

Matt


 
Posted : 20/08/2020 3:34 pm
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Hahaha even better, take out their friendship drive and leave them with a long walk home or suicide.


 
Posted : 20/08/2020 5:46 pm
 D0NK
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Hahaha even better, take out their friendship drive and leave them with a long walk home or suicide.

fun idea but reboot repair will probably get them home, having said that I seem to recall having a damaged FSD, down to maybe 60% and it took quite a few malfunction jumps before I got it to successfully jump, so god knows how many times you'd have to attempt with a 0% drive and reboot/repair.

You can transfer the funds to a new account but still take a fair bit of grind for the engineering for a PVP ship. Got a 2nd account Ive not bothered firing up since I upgraded my PC, dont think I'd bother transferring cash, building up from scratch is one of the things I like about elite (same with X3TC and AP) currently up to a krait phantom, unlocked half of engineers but not maxed them, couple of guardian upgrades I think, no plans to get BIG ships, keep it fun.

BTW molgrips I think the funds thing could be considered a fairly exploit-y thing to do (iirc you were slating exploits a few weeks ago)


 
Posted : 20/08/2020 8:47 pm
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Ok so it would be an exploit but not in such a way that it affects the game. Exploration is a side-activity, a diversion, but it takes a huge time commitment and stops you playing the rest of the game.

I wish there were a dedicated explorer ship that can't take any weapons but was equipped with revolutionary new teleportation teleportation technology so you could jump into it and do your exploration them jump back when you're bored.


 
Posted : 20/08/2020 9:50 pm
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If exploration was that easy everyone would be doing it.

Easier way would be to take a carrier out to god knows where then just scan everything around. You're never far from your base and only a jump or two away from civilization. Plus all the mining opportunities.

Speaking of @matt_bl thats another 124te dumped which takes me to 190te total. Not bad for a couple of nights work. Went to the spot you suggested, about 35-40km out there wasn't much for lasering but a few cores, 30-35km had sub-surface deposits, usually good enough to fire a couple of drills in. Ran out of limpets so called it a night.


 
Posted : 21/08/2020 2:13 am
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I like to mixed mine, when I'm on my own for the variety of gameplay. Last night I dropped 20km from the hotspot and targeted the other hotspot for a steady direction. I had 150t of limpets and filled the hold 214t probably throwing 40 limpets away. I would say that 214t was 60:25:15 mining:cores:SSD

Thanks for the numbers.

If everyone can let me know what they have on board I will post a summary later.

Prices are not great at the minute!
The current best sell is 815k with a 75t demand!
Second is 792k with 1350t demand

I expect these to change at the tick today, but I would sell at 792.

Matt


 
Posted : 21/08/2020 8:39 am
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@matt_bl My total comes to 1170t. I'm happy to go with your choice of selling price, but a bigger demand could make my day easier 🙂
When does the tick happen, and is that the same across all the BGS?


 
Posted : 21/08/2020 8:45 am
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I'm completely with you on the higher demand, that 1350 would probably mean 200t at a time would get full price.

It is usually around midday I think. It applies to the whole BGS across all platforms. Some of the states last multiple days.

Matt


 
Posted : 21/08/2020 9:01 am
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If exploration was that easy everyone would be doing it.

And why can't they?

Re mining, when are you moving the carrier? I might try and squeeze in another run today before you do.


 
Posted : 21/08/2020 10:09 am
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I think that's an interesting take. The way I see it is that exploration is fairly straightforward in terms of the skill requirement, but in other ways it is really tough and plenty of people can't cope with it.

[Edit] Probably me for instance. My Phantom is completely engineered, but have I set off for a Colonia trip? Not yet.

I was looking to move around 1900 tonight, I am wondering whether to get one last run in and then never laser mine again!

Matt


 
Posted : 21/08/2020 10:52 am
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I realised I had to give mining a rest when all I saw when I tried to get to sleep were spinning asteroids, and hearing "prospector limpit failed" bouncing around in my head 🙂
With exploring I found it was the inability to get back easily that made it both an immersive experience but also frustrating when I just wanted to be back. I solved that with a second account 🙂


 
Posted : 21/08/2020 11:07 am
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Hi Matt, I have a rather pleasing 888tonnes on board, from four trips last weekend. I’m not going to be able to get online for a few days though; would you mind holding my deposit for me? Appreciated.

Also; more than happy to donate a percentage of my take to the carrier upkeep fund; what do you reckon?


 
Posted : 21/08/2020 11:20 am
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@V8ninety no problem at all. I can sell any fraction of the stock I have on board. When you are available give me a shout and I'll move the carrier.

Honestly, you don't need to donate any of your painite. If you ever have any spare tritium, feel free to donate, but don't feel obliged, I am only doing what I would be doing anyway. It's good to get other people to do some of it with!

Matt


 
Posted : 21/08/2020 12:12 pm
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Hughes Enterprise in Kunti (yaay, always wanted to visit there) is buying at 897999 with a demand of 1046.

https://inara.cz/goods/84/


 
Posted : 21/08/2020 1:49 pm
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Great work that man!

That must have changed with the tick. Actually listed on INARA as 939k with an 885 demand.

That's gonna be a bit of a pain for people with loads, as more than 100 would probably clip the price. I'm prepared to put in a shift for my cash (Expanse season 2 at the ready!).

I'll log in a move the carrier when I get home from work. If anyone changes their numbers let me know as I'll set up the sell order when the jump is complete.

Matt


 
Posted : 21/08/2020 2:18 pm
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I've just noticed on INARA, if you hover over the red demand numbers it tells you the maximum to not affect the price. It suggests 221 for Kunti (885).

That would be great.

Matt


 
Posted : 21/08/2020 2:40 pm
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@matt_bl - yes, I just noticed those useful little tips on the red demand numbers the other night. Very helpful.

So, I've just taken my Python and done a quick in and out at Kunti to deposit my load of Painite (123T), I was well remunerated too (939,683cr). </SidJamesMode>


 
Posted : 21/08/2020 4:38 pm
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The Moon's Spawn is on her way to Kunti

I have the following on board:

Molgrips: 598 tons
Squirrelking: 190 tons
Crewlie: 1170 tons
V8ninety: 888 tons

I will set up a sell order on the carrier for 1958t at ~5000 Cr, once the carrier is in system. Happy selling and thanks for the mining.

Matt


 
Posted : 21/08/2020 5:34 pm
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* jumps in Cutter and heads to Kunti to fill the hold at 5000 a ton


 
Posted : 21/08/2020 5:44 pm
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Done, just let me know when you have taken your rocks so i can shut down access.

Thanks
Matt


 
Posted : 21/08/2020 6:13 pm
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Best hurry before Dread Pirate Perchy cleans ye out.

Aaaaarrrr!


 
Posted : 21/08/2020 6:16 pm
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Be aware there are pirates (is that you Perchy?)out there at Kunti, just was interdicted but on the way back to the carrier so no cargo.


 
Posted : 21/08/2020 7:19 pm
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(is that you Perchy?)

Unless they were in an unarmed, bright yellow DBX and threatened to scan you to death if you didn’t hand over 8 tons of booty to completely fill their cargo hold then it probably wasn’t me.


 
Posted : 21/08/2020 7:31 pm
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@matt_bl All my stuff is gone and sold. 2 interdictions, one NPC one cmdr. He let me go when he found the hold empty though. 960+M profit, not a bad weeks work! Thanks for setting this up...now how to spend it all 🙂


 
Posted : 21/08/2020 7:48 pm
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just was interdicted but on the way back to the carrier so no cargo.

jammy!

That inara tool looks good, must start using inara more.


 
Posted : 21/08/2020 7:57 pm
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Just watched crewlie dock his anaconda on the Moon’s Spawn.

Was pretty cool.


 
Posted : 21/08/2020 8:00 pm
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Total milk run, only saw 3 other CMDR's in PC world and they seemed very keen not to hang about. 190te sold for 177M+ profit and a Pilots Federation promotion thrown in, not bad for 2 nights basically learning on the job. Think new bulkheads and a bigger power plant are on the cards, this whole shutting stuff down just to keep the air on is rubbish.

He let me go when he found the hold empty though.

See, that I can get on board with, some good honest piracy.

That was good though, would be up for repeat shennanigans/adventures in the void. Reckon there's good mining out there, would be up for some group surveying and mining in future, take a direction each from some random point and report back any good finds. Would be happy to pay for the ride though, fairs fair.

Is it a glitch that says carrier access is open to all btw?


 
Posted : 21/08/2020 8:02 pm
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Is it a glitch that says carrier access is open to all btw?

Nope. Was docked there ten minutes ago and could have bought you hard mined painite at a bargain price if I was so minded.

Didn’t though...I’m the galaxy’s shittest pirate.


 
Posted : 21/08/2020 8:04 pm
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I was assuming you were included as a group. Hmm. Now there's an exploit, wonder how many chancers there are out there that would dock at every carrier in a high price system in the hope someone hasn't set their permissions right?


 
Posted : 21/08/2020 8:48 pm
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Just watched crewlie dock his anaconda on the Moon’s Spawn

Extensive use of super cruise assist and docking computer on view in case you thought any skill was on show.


 
Posted : 21/08/2020 9:39 pm
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It was just pretty cool to see a real person that wasn’t trying to kill me.


 
Posted : 21/08/2020 9:43 pm
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I left my supercruisecontrol back in Akuntsu to make space, actually missing it far less than I thought I would, still make plenty of noobloops though.

Docking computer? Wassat?


 
Posted : 21/08/2020 9:44 pm
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Thanks for enabling that matt. 1.2bn in the bank now, more than I've ever had.

Now I can kit out the Beluga, but not before I find my sensor fragments.


 
Posted : 21/08/2020 9:49 pm
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Nope. Was docked there ten minutes ago and could have bought you hard mined painite at a bargain price if I was so minded.

Assumed it was set to squadron - which you're in, aren't you?


 
Posted : 21/08/2020 9:50 pm
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Docking computer? Wassat?

It’s what saves you a 200,000 repair bill when you try to squeeze a Cutter through the mail slot.


 
Posted : 21/08/2020 9:52 pm
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Assumed it was set to squadron – which you’re in, aren’t you?

Nope. They don’t work cross platform.


 
Posted : 21/08/2020 9:53 pm
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Docking computer? Wassat?

I can happily do without supercruise assist, especially cos it slow you down - but I hate docking manually. Takes way longer. I only cancelled auto-launch just now cos I wanted to beat Matt back to the carrier, which I did - nearly rammed him out of the mailslot, but then he got ahead in cruise but I skillfully outbraked him without missing the carrier 😉


 
Posted : 21/08/2020 9:53 pm
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Don’t usually use supercruise assist but put it on for this buy/sell cycle so I could leave the console and talk to folk whilst it did it’s thing. But when I got interdicted I realised it’s a dangerous thing to not be paying attention.

It was just pretty cool to see a real person that wasn’t trying to kill me.

To the younger me playing Elite on a BBC B this and having a real person pirate me would have seemed to be such wishful thinking. I know the games not perfect but I’m living in my imagined future (video games wise). I think it’s such a shame that so many people choose not to play in open, although I understand why, but it’s really where this game should be.


 
Posted : 21/08/2020 10:28 pm
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Open all the way. For better or worse.

@molgrips we've had this discussion before, I honestly believe it's down to your control method. Unless it's bay 5 (always when anonymous, it's the punishment spot) or an outpost is sitting funny it's quicker for me to just fly down unassisted. Cobra stops on nothing and the Python isn't much worse, once you get used to telegraph handling on the AspX it's much the same. Plus you can't rush the mailslot with docking assistance.

@perchypanther I'll bear that in mind.

Bit of a problem, the Python was only supposed to be a trade ship, now it looks like a far more capable miner than the AspX. Honestly, at this point the AspX only has its jump range to shout about and even then... I can see why people get annoyed about FDev's interpretation of the term "multirole", one ship shouldn't excel in several roles. No wonder the dedicated space trucks get little love.


 
Posted : 21/08/2020 10:45 pm
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The reason the Python looks like a more capable miner is because it is. Unless you are going for three to four hour marathon mining sessions 200t is perfect. It has enough hardpoints to equip all three techniques at once. What's not to love?

Matt


 
Posted : 22/08/2020 12:36 am
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Of course, I just mean it's capabilities (and the Anaconda) are more diverse than they realistically should be. Look at the T7 for example, yes it's cheaper but a Python can haul more, fight more, mine better and land anywhere. Multiroles shouldn't be better than specialist ships for their given role IMO (but I'm not going to deliberately hobble myself at this stage).

As you say though, being able to equip all the gear is brilliant.


 
Posted : 22/08/2020 6:47 am
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Got to admit; I think all the dedicated hauler ships should be given a large, cargo only slot to make them relevant again now that credits are so easy to come by compared to the olden Elite days. A cutter just shouldn’t be able to haul more than a T-9, and a Python shouldn’t be able to haul more than a T-7. It’s a bit daft.

@Matt_bl 👍🏼 Thank you


 
Posted : 22/08/2020 9:46 am
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The Python isn't perfect, for me. With 192t cargo which is decent, it's not tough enough for me not to worry about being ambushed by a wing. And to even get that cargo space I had to leave out the fuel scoop which exposes you to pirates when you have to find a station to refuel at.

I do think the good ships all have weaknesses, there's no perfect ship.


 
Posted : 22/08/2020 10:21 am
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@molgrips in which case you can tweak that build. I run 192 with a fuel scoop, I only swapped it out this week for mining from the carrier. You can see my build on INARA.

I only have a class 3 shield, but in the Python you should never get interdicted by NPCs.

The best QOL upgrade is G5 Dirty Drag drives, then you are quick/nimble enough to get away as well.

Matt


 
Posted : 22/08/2020 11:20 am
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Yes I could get a lower shield in the 3c slot but then I would have to drop the docking computer cos my DSS is in there. And 3C shields aren't great. But that's what I am saying, compromises.

The Anaconda doesn't have to make these, but then it's slow. I think engineering the thrusters on that will be my biggest QoL improvement, hence needing to unlock Palin.

Hunting for Thargoid stuff has made me start thinking about an AX build starting with an Anaconda.


 
Posted : 22/08/2020 12:38 pm
 D0NK
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Pythons are god tier. Can out cargo a dedicated cargo ship (and still land on a medium pad) and if setup properly can fight with the best of them (7a PP and PD, 3L 2M hardpoints, plenty of slots for HRP)
Python with >250 cargo, 1000 shields, PAs and Beams, 30LY jump, can usually kill a deadly pirate anaconda, sometimes an elite (or stay alive long enough for the feds to turn up), only downside is terrible shield recharge rate and paperthin hull. Was doing well against an NPC anaconda the other day got him down to 30% hull, still had >1 ring of shield, then he rammed me, resulted in 2% hull, I ran like hell, jumped into SC, emergency stopped, reboot/repair cycle, the pirate (with fully recharged shields) dropped into my location just as my thrusters came back online. Squeaky bum moment, but got away.

Pretty sure I havent been interdicted by a player in this build yet, dunno how it would go, but Im guessing 1k of well resisted shields should allow me to run away, certainly not built for PvP fighting.

Cargo ships really seem to lose out in ED, cutter used to pee all over the t9 til it got a second class 8 optional slot (and if you have a pre 3.0 engineered class 5 shield you can use that on a cutter to still have more cargo and loads more shields) and python is still way better than t7 despite being smaller pad size - I know it's 3 times the price but it seems to be defying physics. A multirole shifting almost as much as a cargo ship and being better at everything else with a price hike and/or having rep requirements is fair, but multirole moving more cargo aswell is kinda weird.

Anaconda arguably outgunning the corvette is a bit of an anomoly too.


 
Posted : 22/08/2020 12:43 pm
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I was running 220te before I went mining, I'm running about the same but with a smaller shield generator and bigger cargo slots. I just throw the docking assistance out and that's another slot, you could do the same with supercruise assist if you still prefer landing assist (and actually makes orbital flight easier as it doesn't constantly fight you when you're trying to put it down).


 
Posted : 22/08/2020 12:45 pm
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If you want to take down an interceptor, smaller quicker ships are the meta. My Krait II is based on the AXI recommended build. The guns are for scouts, so all turreted AXI multicannon. For interceptors gauss and flak are the way to go.

With a conda, from what I can see you need a real tank, because you are not really quick enough to get away.

Check out wiggyb on youtube for a great cyclops video.

Matt

The difference between the conda and the python is that one is large, one is medium.


 
Posted : 22/08/2020 12:50 pm
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I would have to drop the docking computer

Time to lose the training wheels, Mol! 😉😘


 
Posted : 22/08/2020 12:51 pm
 D0NK
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Hunting for Thargoid stuff has made me start thinking about an AX build starting with an Anaconda.

thats a pricey ship to learn xeno fighting in, ok if you got plenty of rebuy money I guess. I built up a chieftain but never got round to actually taking on the thargoid hordes (couple of scouts, pretty sure I got my arse handed to me, must try again soon)

But yeah Dirty drag drives are a must for big ships, get them asap


 
Posted : 22/08/2020 12:54 pm
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I'm into the Krait for about 160 million and another 40 million so far on rebuys.

The latest craze appears to be interceptors without a HUD!

Matt


 
Posted : 22/08/2020 1:03 pm
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Time to lose the training wheels, Mol!

I am quite capable of docking manually I just can't be bothered.

Yes, the Anaconda is large, but that in turn confers many other differences. I've got 1.2MJ of shields for example.


 
Posted : 22/08/2020 1:06 pm
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Not waving anything, but I can get that in base shield in my Vulture. Double with resistances.

For some kind of large ship shield tank you need over 5000, more for a resistance build. The three small burst lasers on my chieftain do 150 per second against shields, so I'd be moving onto the packhounds in about 8-9 seconds.

Matt


 
Posted : 22/08/2020 1:59 pm
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Not waving anything, but I can get that in base shield in my Vulture. Double with resistances.

How?


 
Posted : 22/08/2020 5:19 pm
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Bought and outfitted an anti-xeno Krait and shipped it to Asterope.

Gonna bag me some Scouts.


 
Posted : 22/08/2020 5:47 pm
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@molgrips 5A Reinforced High Cap, 4 boosters 2xheavy duty super caps and 2x resistance augmented super caps

Pesonally I don't run like that, because it's a once it's gone, it's gone build. I run bi-weaves at around 500 but with around 1:40 recharge.

@Perchypanther give those goids hell!

Matt


 
Posted : 22/08/2020 6:00 pm
Posts: 17303
Free Member
 

Good fun shooting up the Thargoid Scouts.Ranks up your combat rating much more quickly than the effort required would suggest. Going to leave the good ship “Ripley’s Forklift” in Asterope and use my bubble hopper to do the 7 jumps back to Akuntsu when I get bored of it.


 
Posted : 22/08/2020 10:23 pm
Posts: 1340
Free Member
 

It's definitely a change from the standard combat.

I do the same except I am based on Celeano. Jump range isn't terrible in the Krait, but it isn't 60Ly, that's for sure.

You gonna have a crack at an interceptor?

Matt


 
Posted : 22/08/2020 11:42 pm
Posts: 91098
Free Member
Topic starter
 

Experimenting with frag cannons. Dual 2C on the FdL. It's manoeuvrable and fast enough to get in close. A direct hit on a Chieftain took 50% off it's hull 🙂


 
Posted : 23/08/2020 10:23 am
 D0NK
Posts: 592
Full Member
 

Frags are silly powerful on bigger ships, ran pacifiers (3A) on a vulture, ripped anacondas and pythons to bits. Hitting smaller faster ships is a PITA tho.
Been experimenting for the "wetwork" jobs, groups of civilians that scarper as soon as you open fire, all frag build could always take out the first ship, but once the rest started to run I could rarely get them before they highwaked.

Still not come up with a reliable way to kill them, thinking of 3 rails or beams to melt shields and let some packhounds do the work of chasiing the little buggers.


 
Posted : 23/08/2020 11:48 am
Posts: 91098
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Topic starter
 

Where did you get 3A from? Are they widely available? Can you get them in 4? Because that would be great on my FdL.

Re the runners - you just have to wake scan and follow them.


 
Posted : 23/08/2020 12:20 pm
Posts: 1340
Free Member
 

Only cannon in a Huge class, no frag.

Wylie has 3C fixed and gimballed frags

Matt


 
Posted : 23/08/2020 1:26 pm
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