Quick Qu though – is it OK to close an un-meepled city with a tile and at that point meeple it, claim the points and reclaim the meeple? commonly seems to lead to a number of “eye-shaped” mini cities on two tiles.
One point to note here is that meeple placement happens before scoring. So if you’ve run out of meeples, what you can’t do is place a tile which, say, completes an empty city and also a claimed road, recover your meeple and score the road, then use that recovered meeple to then claim the city. If you see what I mean. You have to have the meeple available when you built the tile.
Oh, and, there are two different scoring mechanisms for farms, an ‘old’ and a ‘new’. My copy came with the old rules, which are rubbish. This is the ‘correct’ version:
For each farm, count the number of farmers in that farm. The player with the most farmers in the farm scores for that farm. If multiple players tie for the majority of followers then they all receive the full points. The size of the farm is not relevant. Scoring is based solely on the number of completed cities which the farm touches.
The farm scores 3 points for each completed city adjacent to the farm. A city is adjacent to a farm when any part of the city walls is used to define the boundary of the farm.
Ie, you score per-farm, which apart from anything else is easier to keep track of and makes much more sense. The old version scored farms per-city, which is crazy.
The new rules also give you a full 4 points for a 2-tile city; the old only 2. We house-ruled this out and score 2 points for a 2-tile city as we found it to unbalance the game.
Tonight’s game we introduce abbots and farmers.
Point of note here, Carcassonne has a shedload of expansions. Some are great, some are absolutely dire. Be careful impulse-buying for it. (I mention this as the Abbot is an expansion feature, presumably you’ve picked that up too…?)