Viewing 25 posts - 1 through 25 (of 25 total)
  • 3d scanning helmet to cad.
  • scrumfled
    Free Member

    Im looking to mock up some mountings onto a helmet and right now its in the realms of moulding with silicone then measuring the silicone with verniers.

    Its pretty cludgy though, so Im wondering if anyone would know where I could get the helmets 3D scanned into cad?

    thepodge
    Free Member

    Have you dealt with 3D scanning before? its far from an exact science.

    By the time you’ve found someone to do it, got the scan done, cleaned it up and then checked it against the original you’re probably better off doing it the old way.

    scrumfled
    Free Member

    fair enough, a practical reply is always good 🙂

    thisisnotaspoon
    Free Member

    What he said, guestimate, CAD it and shim to fit with a bit of foam.

    n.b. if you’re mounting stuff on your helmet, mount it as far back as possible, the pivot point is your neck and the base of your skull so getting weight as close to there as possible reduces it’s moment of inertia.

    wwaswas
    Full Member

    Duct tape, you need more duct tape.

    AlexSimon
    Full Member

    There are online cloud services that you input loads (and loads) of photos in and they convert into 3D.
    Might be worth a try if you’ve got the time to experiment.

    http://www.instructables.com/id/3d-Scan-Anything-Using-Just-a-Camera/

    What I did was do it the old way, 3D print it, and then make adjustments.

    swanny853
    Full Member

    Glad someone else got in with photogrammetry.

    Agisoft photoscan do a 30 day trial license if I recall.

    Get a matt coating on it and perhaps some points of reference for mesh scaling if there’s nothing obvious on the helmet, take lots of pictures (it does take a little practice).

    Then build the model, clean up the mesh and you can export it into your mesh handling software of choice.

    The problem is then getting from mesh to CAD friendly surface. We have software for that at work, but it isn’t cheap. If you have something like inventor you might be able to import it and draw round it by eye (I think the newest versions were supposed to incorporate mesh import). I haven’t done a round of CAD packages recently to see what’s gone mesh friendly but the situation has been improving in recent years- you’d be looking for something that can handle .stl import.

    All in all, a nice little project to work on if you want to get the workflow sorted for future jobs too, but if it’s a one off I would probably do it by hand.

    AlexSimon
    Full Member

    If you have something like inventor you might be able to import it and draw round it by eye

    I found this really disappointing in Fusion360. I got a nice mesh and assumed I could subtract it from a solid. Nope. Meant to try meshmixer, but had already ditched the project by then.

    joemmo
    Free Member

    We trialed agisoft at work for capturing reference meshes and amongst other things tried it with a helmet with mixed results.

    It had a hard time resolving the curved surfaces and as swanny suggested, we covered it in coloured dots which improved things but still resulted in a fairly messy mesh – certainly nothing accurate enough to be useful in CAD.

    We did use it as a reference for overall volume and form then built a clean mesh in zbrush around it but if you want really accurate 3d capture then that’s going to involve more specialised equipment.

    gavinpearce
    Free Member

    You could try a scanner from one if these. I’ve seen samples of what they output and it’s pretty good: https://www.fuel-3d.com

    PJay
    Free Member

    You can 3d scan in Windows using an Xbox One motion sensor, but I’ve no idea how effective this is.

    I quite often see second hand motion sensors for sell cheaply but you then have to buy a £30 adapter to plug it into a PC.

    mikewsmith
    Free Member

    leftfield consultant thought here….
    Is this not why things like helmet mounts are very generic as the variation between helmets is so much that you are better off making something that fits the principle not exactly the helmet in question.

    thepodge
    Free Member

    A few years back I was printing helmet mounts for lights, they all fit fine but did require an element of strapping it down tight with Velcro.

    jkomo
    Full Member

    A guy I was riding with a couple of weeks ago does 3D scanning.
    I can get his details if you like.

    pocpoc
    Free Member

    As has been said, get it somewhere generically near and then a relatively dense closed cell foam is your friend to fill the gaps.
    Then, when you change your helmet in the future, the mount may be cross-compatible with the new one.
    3D scanning is good for printing an exact copy of what you scan, but not so much for trying to convert into a usable model to make mating surfaces.

    thepodge
    Free Member

    pocpoc – 3D scanning is good for printing an exact copy of what you scan

    once its gone through loads of post processing, conversions and other technical wizardry.

    yorkshire89
    Free Member

    Is it not fairly simple to model something in CAD from the points you get from the 3D scan?

    I do this in Revit for outdoor laser scans and it’s fairly accurate. Would have thought the small 3D scanners would be even better?

    ahwiles
    Free Member

    Probably of no use to the OP, but while there’s a friendly crowd of fellow point-cloud/stl-mesh nerds here…

    I believe ‘Gom inspect’ is free to download/install/use…

    fyi, psa, etc.

    Is it not fairly simple to model something in CAD from the points you get from the 3D scan?

    I do this in Revit for outdoor laser scans and it’s fairly accurate. Would have thought the small 3D scanners would be even better?

    There is an argument that in the strictest sense, a CAD model is a solid bounded by mathematically defined surfaces.

    Those surfaces may be planes, spheres, cylinders, or NURBs…

    A point cloud/mesh is dumb, the points/triangles have no geometric identity, they may exist on a plane, sphere, etc. But the software doesn’t ‘know’. It takes a certain amount of knowledge, and dare I say ‘intuition’ to assign the correct geometry to each point/triangle.

    An example: it is often tricky to determine where a fillet radius ends, and the neighbouring plane starts. If you just ask the software to do this for you, you may end up with a complex NURBs covering an area which ‘obviously’ a fillet radius next to a plane.

    ahwiles
    Free Member

    Gosh, that took a long time to type on the iPad…

    Yes, you can do quick conversions, from a scan to CAD, which is often a perfect way to reduce a file size, if you’re using your data in a VR sim, but the same process may not be ideal if you wish to use the CAD model to drive toolpaths.

    yorkshire89
    Free Member

    Can’t you just import the raw data as a point cloud, then model up the radius/planes yourself by eye?

    AlexSimon
    Full Member

    Oh – one more thing.
    Before doing your own, it’s always worth looking on 3D file repositories for existing ones.
    You didn’t say what helmet it was, so I can’t look for you, but that’s where I found a mount for my Smith Forefront.

    e.g.
    http://thingiverse.com
    https://grabcad.com

    (there are loads unfortunately – thingiverse is large, but people have moved away a little as the parent company have been a little controlling)

    ahwiles
    Free Member

    yorkshire89 – Member
    Can’t you just import the raw data as a point cloud, then model up the radius/planes yourself by eye?

    Well, yes. That’s basically how it’s done, there’s a human making the decisions, not software. That’s why it’s often expensive, or at least time consuming.

    Using ‘proper’ reverse engineering software, like polyworks, you’ll be able to ‘fit’ the new cad features mathematically. You’ll probably have a choice of using least-squares, or chebychev (sp?), or etc. Fitting methods. you select an area of data, and then ask the software to fit a plane/Cylinder/etc.

    You’ll probably have to make decisions about the functionality of the errors. I.e. Is that bit meant to be 43.2mm thick? Or is it meant to be 43? And treat the 0.2 ‘error’ as manufacturing variability…

    You’ll have to decide which features are datums. It’s likely that many features are meant be parallel, they won’t be, because nothing is perfect. But you don’t want those imperfections surviving the reverse-engineering process. In the example above, if we choose to ignore the 0.2mm as error, which side of the scan do we remove it from?

    Circular features may be intentionally concentric, but, again, they won’t be. You’ll have to choose one as a datum, and then re-model the others in the correct position. You can be talking about run-out errors of hundreds of microns,

    Simple convert-to-cad software will just say ‘righto’ – and incorporate all those errors in the cad model.

    swanny853
    Full Member

    I forgot about this thread

    There is an argument that in the strictest sense, a CAD model is a solid bounded by mathematically defined surfaces.

    Those surfaces may be planes, spheres, cylinders, or NURBs…

    A point cloud/mesh is dumb, the points/triangles have no geometric identity, they may exist on a plane, sphere, etc. But the software doesn’t ‘know’. It takes a certain amount of knowledge, and dare I say ‘intuition’ to assign the correct geometry to each point/triangle.

    That’s pretty much how I would have put it- the analogy I find that seems to work is that a normal scanner gets you a ‘picture’ of a page of text but you need text recognition or someone to do it properly to get the computer to understand the words. The analogy is less good now text recognition is better! Perhaps think of it as automatic language translation- the machine will give you the ‘shape’ of it but won’t always get the design ‘intent’ in the way a person would.

    It had a hard time resolving the curved surfaces and as swanny suggested, we covered it in coloured dots which improved things but still resulted in a fairly messy mesh – certainly nothing accurate enough to be useful in CAD.

    Did you matt the surface if it was glossy? A shiny surface can play merry hell with the reconstruction. The other thing is practice- it took me a little while before I was getting useful reconstructions

    joemmo
    Free Member

    Did you matt the surface if it was glossy? A shiny surface can play merry hell with the reconstruction. The other thing is practice- it took me a little while before I was getting useful reconstructions

    yes, the helmet already had a matt grey finish and we tried it first with no detail without the dot stickers it had no reference points to reconstruct from apart from the vents.
    We also built a turntable with a step motor to help grab consistent photos of the object all the way round. There’s definitely more to be done to get it working better but it didn’t show enough promise for what we wanted it for to justify the time, for the moment at least.

    swanny853
    Full Member

    without the dot stickers it had no reference points to reconstruct from apart from the vents.

    Were the dots all the same? Rather than a turntable I would see if you can get a projector and project some noise (say a newspaper page) onto the surface to give it something to work from. Not something I’ve actually done, I admit, most have mine have gone either as is or with a page of text underneath.

    The other thing is camera settings- good depth of field, no blur, minimal noise, all that sort of thing?

    This is a setup I would love to try and recreate at some point (at a smaller scale) given the time- http://www.pi3dscan.com/

Viewing 25 posts - 1 through 25 (of 25 total)

The topic ‘3d scanning helmet to cad.’ is closed to new replies.