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How do you transfer? That would be useful, as I have two bases at the minute.
Matt
Just found out that when fuel scooping you don’t need to keep moving, you can just sit and let the tanks fill up.
Oh, and thanks for all the advice above about materials traders, simple when you know how...but how unintuitive have they made it?
How do you transfer? That would be useful, as I have two bases at the minute.
From the main outfitting screen go to 'stored modules' then you can transfer them to your current base.
Unintuitive? Have you read the manual? That made quantum mechanics seem intrinsically simple by comparison. Some useful stuff but every annexe is an update that supersedes everything previously written!
how does pinning blueprints work?
and do you have to grind through all the level of a mod every time you engineer a new module?
this mornings mining trip went better, 178 LTDs sold at just over 1 mil each and no pirates in sight on whole trip.
@Mikkel for each engineer you can 'pin' one modification, which you will then be able to perform at any station using 'remote engineering workshop', the name escapes me. So for FSD you would either pin increased range at Flic or Elvira martuuk (Both offer Level 5). When you have unlocked all engineers you should have pinned blueprints which mean you can fully engineer a ship wherever you are.
One limitation is you cannot add experimental effects, they still need to be done at the engineer, but once they are on they stay on, even if you add experimental at level 1 and then upgrade to level 5 somewhere else. You can make this work for some things, I took 5 multi-cannons to Todd the Blaster this week to get all of the experimental effects added. Now I will engineer them to 5 when I get the mats (I have pinned the multi-cannon 'overcharge' blueprint).
Congrats on the mining, 'we're in the money', etc.
To support a faction on my home system I have accepted a 45 pirate massacre mission! Halfway through in the Viper mkIII but it's dirty work! I think my warrant scanner is going to add 20% to mission fee.
Matt
The hardest part of the massacre missions is finding the buggers.
What does the warrant scanner actually do?
It sees if they have any local bounty on them. You can be clean but still have a local bounty. You could only kill them and claim the bounty in an anarchy system, otherwise you would get a bounty yourself.
If they are wanted, then scanning for the local bounty increases your payout.
Matt
Thanks Matt
Off to Elvira now to get get long range sorted, if i can find the materials.
“ The hardest part of the massacre missions is finding the buggers”
Are you looking for them on the Full System Scanner? Mission targets always show up for me when I interrogate the unidentified signal sources
I've got FSD pinned with Farseer, but I can't see any difference really. If you're short of anything specific, i might be able to point you in the right direction.
Matt
Are you looking for them on the Full System Scanner? Mission targets always show up for me when I interrogate the unidentified signal sources
That almost always works for me, exception being a two-ship job this week - first one interdicted me, thank you very much, but I could not find the second. Sacked it off as a bad job in the end. But yeah - generally, FSS FTW.
Went to play at the Bug Killer today. Got scanned by a couple of Thargoids while I was on the ground, and managed to take off and scan their wakes before they disappeared. Picked up some high value Encoded and Material bits and pieces. Took a low paying mission on the way back to work towards a permit for a closed plague system (it seemed appropriate). The killing the terrorist was the easy bit, data scanning the defended planetary base with my SRV wasn’t.
Every planetary base I've had to scan has been surrounded by drones guarding it. But they don't actually guard it, they ignore you as you drive right up to the data access point, which is right on the perimeter of the base that they will shoot you if you drive into it, and they ignore you as you line up your data scanner, then AFTER you've scanned it they come after you. I mean it is fun flooring it in the SRV but that's Star Wars levels of data security idiocy that is.
Just went exploring. Jumped 500Ly and.. nothing really happened. Stopped at a system, picked a random planet, got some mats, that's it really. Calculated only another 7 hours of jumping to get to the next nebula. Ho hum.
@Molrgrips there's alot of rocks and ice out there. The good stuff is pretty well spaced!
Matt
@molgrips. I’ve just did a 2000ly round trip and FSS’d every system and found 2 water worlds.....
But they don’t actually guard it, they ignore you as you drive right up to the data access point, which is right on the perimeter of the base that they will shoot you if you drive into it
Yeah, I drove straight in through the front door 😀 and straight back out again with my shields in tatters. I know better now!
Think I'm 6.5k out now, 6-7 water worlds, 2 earth like, quite a few gas giants with water or ammonia based life. Got a wriggle on last night (3k) and nearly at the opposite corner of the Orion inner spur at some red nebula thing.
Plan to have a nosey and then sprint for Sag A stopping at a spot on the Colonia highway to get another fuel tank/repair and trade in the exploration data.
Only two drunken crashes into a sun.
How do you decide if you want to land on a planet? I found lots of geologicals but they were just mats. Are the biologicals more worth it?
Anyone fancy exploring in a wing?
Every planetary base I’ve had to scan has been surrounded by drones guarding it.
That’s why I just fly in use the data scanner on the ship.
Your shields are much better and so are your guns.
You can also leg it straight up.
I tried doing it in a ship, couldn't get it to work.
its the chemical manipulator i am missing, but i havent done anything to find them really 🙂
Pretty sure I got those from spaceship debris.
you are right, need to start picking up the debris.
Time to get the Type-10 out looking for some bounties, then the drones can do the picking up for me.
then the drones can do the picking up for me.
I hadn't thought of using limpets for that. That's mechanised slaughter, that is. Bounty hunting in the T10 though - I'm not yet confident enough in my Anaconda to take it out, I can't imagine using a T10.
I need to start engineering lasers, and I could do with corrosive MCs.
have just taken out 2 Anacondas in my T10 running missions and i just let them intercept me, i got enough shield and hull that i can take them out with turret, with the help of the security forces that arrives quite quickly.
Good salvage just now from those 2 ships.
How much shield does your T10 have?
421? not engineered it yet.
I wonder if I'm the only person ever to complete a mining mission by mining? I stacked a couple of methanol monohydrate mining missions, thinking I could just fire up Inara and see where the nearest station seeling is, but no, I'll dig it out! Sounds like it would be in an Icy ring (check), one in the next system (check), limpets in the python (check, check, check). In total I needed 77t, surface mined that in about an hour, filled the rest of the hold with deep core void opals so I made another 30M on top.
A bit later and someone offers me a source gold follow on mission, I can mine that as well. There's a metal rich ring one planet over. I drop into a painite hotspot, mine for 1.5 hours and I have a hold full of gold and osmium, nothing flash but 2.5M on top of the mission reward.
The faction I work for is Fed allied, so I am now a midshipman, (vette, vette, vette, vette....), soon!
Mining this low abundance stuff, really hones your technique. Even surface mining needs a little skill if you can't just yaw 30 degrees and find another 20% rock.
Matt
never taken a mining mission to then go out and mine the stuff, but completely more by just checking to see if any missions matching what i happened to have just brought back, before i perfected the LTD mining i would keep some random stuff.
421? not engineered it yet.
Blimey. 1200 on my Anaconda, and I'm worrying about losing fights!
where do you see the number? not sure if i am giving you the right numbers 🙂
Ha, ha yes, one of the first things I had to do was remove methanol monohydrate from my ignore list.
I've got 230 in my viper, if we're measuring up. Edited: It's 147, that explains a lot!
Either in the RH panel, under one of the ship tabs I think. Or in the outfitting screen.
Otherwise, match your loadout in coriolis and read it from there.
Matt
There's a stats page I just noticed under 'ship' in the RH panel yes.
I have yet to go looking for trouble in my Anaconda as I am scared of the rebuy cost and its ability to escape. It is however *heavily* armed and defended so I probably should just give it a try.
If the good ships give up good mats then I should probably use it so I can then engineer the crap out of it for when my combat rank increases. However, I think I've just discovered the main downside to exploring. I'm currently Lys outside the bubble so I can't just switch on a whim, I have to fly all the way back!
Re exploration - is it worth FSSing every system? Or just ones that have stuff like ELWs?
Yeah, there's a real FOMO when you're out in the black.
Take your pick really, FSS an Icy, Rocky, or Rocky Ice and you're 500 credits richer. If you DSS as well triple that. If it's a first discovery triple again, so 4500 per rock.
If that's worth your time or you are a completist (I tend to!) FSS away, otherwise in order of return it's ELW, Terraforamables of any flavour, Water, Ammonia, Class II gas giants, Class 1 GG.
Your Conda will kick ass, you can always start small in a Nav or RES site.
Matt
if you DSS as well triple that.
Thats not a good rate of return given that flying around the system to DSS everything takes ages.
You're not wrong. I only DSS Icy/Rock if I'm going to land on it.
The multiplier works for other planet types though, so a Class II GG, is 28000 when you FSS, but you would get 120000 with the DSS as well.
I work on what I enjoy, like yesterday I mined those missions and made about 15M an hour, I could have made 10* that mining in Borann, but it's not something I enjoy doing repeatedly. I find I FSS everything on the way out + DSS Metals, Class II GG and everything upwards. On the way back, when my head is actually in the bubble I get more selective in favour of quick jumps.
Same reason I started the pirate massacre in the Viper, it's a challenge and I enjoy it. Now when the 39th pirate has to be chased to another system and interdicted because I couldn't kill them fast enough in the Viper I might buy something that packs more of a punch.
Matt
Yeah that's the main issue with the Anaconda - they get away on single digits hull percentage. Do I need missiles? I've tried a railgun as they flee but it's too difficult to line up.
You've got the guns, I've got the speed and still the buggers get away! Though when mine get away they have 60-90% hull!
I think a quick ship can outrun missiles.
I have just put rails and seeker missiles on an Asp X, I'll let you know how they go.
Matt
its the chemical manipulator i am missing, but i havent done anything to find them really 🙂
This is a good place to pick up materials. I think I picked up chemical manipulators here.
It’s an old abandoned mining post which has several materials lying around for you to pick up in an SRV. If you do a full sweep (there are 10 materials) but don’t get what you want, just return to your ship, load up the SRV, log out and back in again, and there will be a fresh load of materials to gather up
Pictorial
It’s a bit of a sod to find though, but the above link should give you all the info you need.
I think a quick ship can outrun missiles.
Is the game clever enough to add your forward speed to that of your projectiles?
Probably not. Limpets suffer if you try and launch them above their max speed of 200.
Matt
this game really do like to throw curve balls at you, the Type 10 with its massive shield and hull seems fragile as ****.
Just had my canopy blown to pieces, managed to jump away but trying to navigate to station when you cant see the middle of your screen is not easy, especially not as they just jump right after you and itnercept you, i got intercepted 3 times and was 1 ls from station when i ran out of oxygene lol
ohh and this was Python, again something which should have been easily killed with my firepower and the the 3 bloody useless security service ships that turned up instantly 🙂