Slumpys now has shipyard facilities, should be back in system in ~10mins
D0NK Coribes is one where it would be really useful to have a carrier as it is 315000 from the star. There were some good mining missions at Kaleri Hub, I picked up three for water and oxygen at about 2M a piece and 100t total. It took me 40 minutes to mine it in a nearby ring, including 30t of tritium and 15 alexandrite. Some of the wing water mining missions are insane 2.5M for 500t!
Yes, you need a buy order for each mineral.
Matt
would that be useful to others? Means your ships are a long way out if you want to swap your wheels? or am I missing something?
Yeah, it's only useful for that first journey, then it's the same ball-ache to get back to your carrier once you leave the system.
Last night I got a mission to go out there, did three mining missions in system them got a final mission to jump back to Kuwembaa.
It would be useful for taking everyone for a war, which would be in system only.
Matt
if we start a war I'll install the redemption office and park as close to conflict zone as poss, quick refuel/rearm, hand in bonds and straight back into action.
It’s the one next to Slumpy’s Fuel and Limpets which belongs to D0NK of this parish.
Haha, I thought I read that the other day, thought I was just tired and misreading it. Happy to contribute but PC so can't work directly.
We're back! Finally! Must've done about 60kLy all in, including the re-do.
See you at Kuwembaa.
I think we are spread across all 3 platforms here, so I don’t think squadrons work for all of us together. I’ve got 3 ships in Akuntsu system, so I’ll carry on supporting ARP to close up on NKL. What determines election or war?
@matt_bl - I ran a bunch of missions in Velniat and Akuntsu and have now parked up for the night in your shiny new carrier (CMDR Eisler in a Python called The San Andreas). 🙂
@squirrelking - I'm on PC too. I've not joined any wings yet. I could maybe be tempted out of solo to do some wing missions for NKL though. Caveat - I'm rubbish at combat, usually just sneak in once the fuzz have done the hard work.
pc aswell, cmdr donkidave, ive added you son-of-mike
got a wing assassin mission live if you wanna give it a go later, figured I could probably take it myself but can give it a try (only winged up once before in a haz res) dog destroyed my headset tho so no mic will make it a bit trickier.
add us if u want squirrelking
@Crewlie if the factions are compatible they will resolve things 'amicably' via an election. NKL are a democracy, which is a social type of government and so they will go into elections with other 'social' government types.
ARP are also democracy so in Akuntsu we will go into election with them. The outcome will be decided on relevant missions etc.
The fun will start with Imset Patron's Principles who are a 'patronage', which is an 'autocrat' government type, so we will have a war with them.
This is a useful guide. BGS Guide
Matt
@Son-of-mike that is one thing missing in carriers for me. You should be able see who is currently on the carrier and who has been.
Matt
yeah, just a really dumb omission, im in charge of this huge uber tech spaceship and i dont have cctv in the dock, or any minimum wage dock workers who can write down a log. Maybve there's gameplay reasons not to but just seems stupid
see also inability to manually reload weapons even while landed.
Apparently there’s a (less than perfect, but workable) way of seeing who’s on board on Inara. There’s a ‘miscellaneous’ tab that shows Cmdrs visited, and you can filter to last 15 mins. I’m guessing it works better for PC brethren though, who can run real time updates on Inara, as opposed to our 48hrs/manual updates 🙄
I also think it’s amusing/a little disappointing that your carrier flight control whinges at you for speeding, etc, still. It should be all; “that’s excellent ship handling sir; we will clear your flight path. Welcome home. Ooh a barrel roll, very good sir” instead...
Yeah a manual reload would be nice.
I'll add you two later, I'm just going back to work tonight so it'll be the weekend before I'm on. Mostly Harmless in combat but learning as I go, still need to get my weapons engineered. Happy to wing up whenever.
Apparently there’s a (less than perfect, but workable) way of seeing who’s on board on Inara
I'm not sure I've ever played a game which is so dependant on 3rd party tools to make it playable day to day.
Think of it as a forum valuing your privacy.
I’m not sure I’ve ever played a game which is so dependant on 3rd party tools to make it playable day to day.
You’re not wrong, but to put a different spin on it, I’ve never known a game that inspires and encourages such player enthusiasm and activity outside the actual game. Some of the 3rd party tools are amazing in both their execution and utility, and there’s no monetary reward as such for the owners of the tools. Maybe a bit of advertising? Dunno. Not a lot anyway. Amazing.
@matt_bl thanks for that link, that’s the clearest explanation I’ve seen. There’s also a few good combat training videos on there as well. I learnt some stuff about pip management I hadn’t fully realised. I sometimes think I spend more time reading tutorials, watching YouTube and using Inara and the like than actually playing the game 🤣
The game is hugely over-simplified, and yet is still complex and intricate at the same time. I do wish though that there were more human touches as Donk says. Wouldn't be too time-consuming to add in really.
For example, you should be able to record your own flight control messages for your carrier. And/or be able to do it in real time if you fancy it. CMDR molgrips requesting boarding: Permission denied - you suck.
Also - you should be able to give money to or request money from other CMDRs. This would allow you to hire them to do stuff for you. Then you could for example set up shop near a system with good mineral resources, advertise for miners to mine and deliver to your carrier and advertise for security CMDRs to keep the pirates out etc. That could enable hugely expanded gameplay and would be really simple to implement - far more so than say space legs.
I’ve never known a game that inspires and encourages such player enthusiasm and activity outside the actual game
There does seem to be a great community (gankers/murder hobos aside) around it, but plenty of other games have huge modding communities, elite is obviously locked down so all that creativity is channelled into some really great tools, but they are such a huge QoL gains that I wonder how playable ED would be without them. Obviously tools allow you to min/max, which is a limited audience to nerds* like me, but just simply buying parts for a ship, how get pissed off would you get schlepping from station to station trying to find a 4A PP for your cobra? Part of the explorer experience early game, but annoying later on, difficult to believe there isnt a function in game, did click & collect die out in the 26th century or something? I think there may be an argument that the game & community are great in spite of frontier.
*you can call yourself a powergamer if you want to sound more awesome, but we're gamer nerds, accept it.
CMDR molgrips requesting boarding: Permission denied – you suck.
🙂
Also – you should be able to give money to or request money from other CMDRs. This would allow you to hire them to do stuff for you.
Yeah, as with so many other obvious features, you do wonder whether frontier have what they deem to be valid reasons not to implement them or its just laziness. (Is there chance of extortion or more chance of hacking with transferring in game money?)
but they are such a huge QoL gains that I wonder how playable ED would be without them
True but I get the impression that ED have realised people are creating the tools for free, so they don't need to - and they can get on with the stuff we can't do.
I wish the whole lot were open sourced though. That'd be amazing. Open source the code then charge £2/mo to play.
I think the money transfer was restricted in the days when credits actually limited your access to the top end ship(s).
Now, I think even a brand new player can get the credits to buy a conda in a week (if they've read some background) and the actual restrictions now are engineers and materials. Saying that I still don't have one of the big 3 (4).
I was raging trying to buy 7A thrusters, even with INARA!
Matt
@D0NK - thanks, I'll work out how to do wing, squadron thingy. I've got to work late tonight, probably won't be online in E:D until 9pm. And I've got some time in the evenings this weekend too.
@squirrelking - I'm Mostly Harmless too. I can see the pirates will be bricking it from a Mostly Harmless wing 😀 I'm usually in a Python with a large beam, 2 pulses & 2 multicannons.
I wish Inara had a Fleet Carrier timetable so you could see who had a jump planned and maybe the fare for hitching a lift. You can see departures on the Nav panel but AFAIK you need to look at each carrier. I did find that you can use the fleet carrier ID to search in Inara under the Systems & Stations menu (left hand column) and it'll tell you where a carrier is. You can favourite the carrier too so if you have an Inara login it retains that shortcut.
Yes, the 3rd party tools are insane. Excel-in-space? I reconcile myself using them by thinking "In 3306 they would definitely have this sort of tool, wouldn't they?". Although I've tried some trading without the tools by looking at the system and applying logic like "Agricultural, so tea will be cheap", "Blight, so they want agronomic treatment" plus the market comparison tool for systems you've got market data for seems to work.
There would definitely be a means of getting trading data from every system in real life. Even if you bring in the limitation that you can't communicate faster than light due to technological reasons (even though the existence of Galnet breaks this idea), only send ships via FSD, then you would at the very least have a network of couriers bringing market data around the bubble that is say a day out of date.
They have very clearly manipulated things to control the gameplay that don't necessarily fit with the universe.
@Molgrips that system of courier drones was used in a SF series by Stephen Donaldson, the 'logic' was that data doesn't have mass, so the technology used to move objects was not applicable.
Matt
Also – you should be able to give money to or request money from other CMDRs. This would allow you to hire them to do stuff for you.
You kinda can, via high price minerals. But it’s not easy. What would really improve the game would be better in game comms; the need for which is kinda proven by the multitude of reddit and discord servers that have sprung up (just counted; I’m a lurking member of seventeen different discord servers, all of which are active little communities in their own right to a greater or lesser extent, plus four subReddits). Probably missed the boat now though; all the disparate comms channels exist and are used. Just a pity it’s so fragmented.
Also, what I’d really like to see is cross platform play. This thread alone shows how good/useful it would be.
Yeah cross platform would be far better.
@son-of-mike I'll hide behind you in my Cobra!
The tools don't bother me tbh, I'd far rather have a 3rd party delving into the data and making a database than Frontier spending their time messing about and not getting other stuff done.
Or as I prefer to think; it could be worse, it could be Star Citzen.
Imagine how many less gankers there would be if you could hire mercs for escort duty or if you could sign up for fed patrols. Making them persona non grata in civilised systems or shipping them to a closed penal colony system that you can only get back from by mining enough for passage on a fleet carrier would also discourage rampant asshattery.
Yeah the payment mechanism would need to be tied into a system of contracts.
You could even hire NPCs although that would take more coding.
NKL newsflash:
If anyone is in Velniat, the Ipete Federal Company could use a little love, not much just a couple of points when you are passing. They are non-native and in retreat, they need to be greater than 2.5% (3 for safety).
If IFC retreat the system would only have 6 factions, which means a more aggressive faction could move in.
Matt
They are non-native and in retreat, they need to be greater than 2.5% (3 for safety).
Is that beacuse were taking % points and giving them to NKL?
If the system influence is 100% split over all factions and you increase one faction by 1% does the BGS take 1% from the controlling faction or does it it pro-rata that 1% and take a proportion of it from every other faction?
i.e For every % we add to NKL is it deducting 0.025% from Ipete?
It is definitely a zero sum, so our influence has to come from somewhere. I thought the influence of the other factions was reduced in proportion to their total influence, but I need to read some more background.
In Velniat, IFC were losing a small amount, but have tanked in the last day or so. These are low traffic systems, but that means that one or two missions from other players passing through can have a significant effect.
Matt
Any wing missions need doing?
I think I'll log on, head over to Kuwembaa and transfer my ships, ready for tonight.
Can’t get on tonight, but I’ll be on tomorrow and Thursday evening for some Merc’ing 😎👍🏼
you on a console mol?
I'll dip in a bit, but will be online properly later once Ive sent kids to bed
PS4 mate.
So all my ships are now in Kuwembaa. But I need money fast. Any tips for mining or passenger missions? I need to kit out the bus (Beluga) and engineer my Anaconda to invulnerability.
Did you sell your exploration data yet Mol? If so, how much did you get? If not, ask Matt where best to sell for most useful influence 👍🏼
Yes, only got about 35m for it too.
If you're already set for mining theres a double painite hotspot in Col 285 Sector WP-E c12-17 which isnt too far away (166LY), some mining hotspots in the last couple of planets in the system of goibniugo which is closer (also an FC when I was there, dunno if that does refuels/restock its gone), also hotspots in a nearby system, Ebana.
Done my bit for the cause for tonight.
Killed 30 odd pirates for the NKL Velniat branch and threw in a couple of inf++++ missions for the Ipetes for good measure.
Just about to do the rounds to see how the stats are for NKL.
Report back later
Matt
I did a mission and donated the plusses. Also got some useful mats and I now have maxed out reactive composite armour with thermal resistance on the anaconda. If that's not a tank I don't know what else I can do. Also now have 3* engineered shields, need to unlock someone to take it up to 5. Plus I need thruster engineering, I don't have any.
I will take on some combat missions for the mats next time I think.
Thanks Donk, will do some mining next. Once the bus is kitted out someone can join me for some passenger mayhem if you like?
If you want to grind mats, then Col 285 Sector TY-W b16-6 has a compromised nav beacon, loads of higher grade ships. You'll run out of limpets!
Thrusters are Palin over at Arque, at least you have the distance! He also likes Thargoid sensor fragments.
Matt
teamed up with son-of-mike tonight which after a few teething issues <ahem - elite level missions and a couple of rebuys> while we figured out how the wing stuff worked, we....well we went off to another system with a high res to shoot some pirates, which was a lot of fun and I swear I only hit his ship 2 or 3 times. 4 max! Will try to do something more NKL orientated soon.
well, that was a laugh. Winged up with D0NK and tried a wing anti-piracy mission in Kuwembaa - both of us got fried. Me in the first 5/10 seconds. The next attempt at action was a RES. Only thing was D0NK went to Nandhs and I went to Nandh. Totally different system - 120LY off course!! 😀 No wonder I had 5 or 6 20+LY jumps. The High RES worked out pretty good though. Team effort made short work of pirates. we may have clipped each other now and then and I took a pasting in the last few mins but got out alive. Learned that my control of menus when I'm under pressure is shocking. all over the place pushing the wrong buttons. A good laugh though and my first time in open.