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Or try to ride a team time trial whilst talking on Discord. People keep saying 'ok go, now back off, wait, stop, wait for me' all the time and it doesn't seem to bear much relation to what you see on screen. It's impossible to do what you would on the road. You can keep a line, but it's not like real life. I think how bunches work is that everyone close enough to each other on the road and in terms of speed is put in a bunch, and that has an average power. People over that average are at the front, and people under it at at the back. If your power goes too far from the average, you leave the bunch - either off the front or the back. To make a good looking pace line, I think you need to be riding equally spaced powers i.e. 250, 240, 230, 220 etc - and the game will organise you into a line. But it doesn't really matter - you all get the draft. So you can all ride at 230 with the person on the front at 250 and it will work - the front rider will increase the group average. Then when the front rider's done they just drop their power to 230 and someone else goes to 250 and their avatar will work its way to the front.
Again, all conjecture but this seems to be how it works. If you try and sprint for the front and stop when your avatar gets there you will overshoot, because of the lag. Similarly, if you sprint to catch a bunch you will always go sailing through unless you slacken off long before you get there.
You might want to look at IndieVelo, a free (for now, at least) Zwift clone. Being developed in the UK, looks very like an early incarnation of Zwift, but it claims to have features that make the performance input/output even more realistic. Draughting, gradients, wind direction, and so on.
I've abandoned Zwift for now, and tbh, doubt I'll go back. If IndieVelo isn't too expensive, I'll stick with it as it offers all I need.
Can you not run on mobile and screenshare
Yes, will be doing this while I test it out to see if I think it’s worth investing in a new box… okay in the short term while I use it once a week maybe over summer, but come the winter months where I’m on it 5 times a week I’ll want something that can handle the software while I use my phone for music etc.
Have experienced really frustrating power/HR dropouts by using one device to do everything in the past.
So just tried the screen mirror, it worked but the graphics were terrible…illegible…turns out my phone is also crap 😂 (iPhone XR)
Shame but that looks like the end of MyWhoosh for me.
the main reasons for this though are a) the sticky draft (discussed at length on Zwift Insider!) and b) the fact you can't brake (or couldn't when I last did a TTT - they've added that feature now!)Or try to ride a team time trial whilst talking on Discord. People keep saying ‘ok go, now back off, wait, stop, wait for me’ all the time and it doesn’t seem to bear much relation to what you see on screen. It’s impossible to do what you would on the road.
I actually got [I]reasonably[/I] good at not overshooting, there is definitely a knack to it when you're not equipped with brakes! But it should be much easier now with braking.
It'd be better if they put in a button to control the order / turns (I guess steering does that in a roundabout way). In the real world you'd watch the guy in front pull off, then try and hold your cadence / speed steady whilst your power goes up. Hold it as long as required then pull off yourself then not forgetting that your turn isn't done untill you've accelerated back onto the group (which is the really hard bit when you're breathing hard enough to taste blood).
Installed Mywhoosh on the computer.
I'll aim to set up the rest of the bike later and go for a ride on it.