I enjoyed it. It suffers from being very linear though, the only time you really get to explore with any sort of sandbox freedom is after you’ve completed the main storyline. I wouldn’t say it’s a must-run-out-and-buy, but it’s worth the ten quid or so it’s going for these days.
13-2 is a follow-on, and looks to have fixed that niggle, but I’ve barely scratched the surface of that yet.
but the ‘Wunderwaffe-DG-2’ is cool from Blackops Zombies on PS3/XBOX…
Packed with 200,000 amperes of devastating chained electrical current, in-game it is incredibly powerful, sending a bolt of lightning at the targeted enemy, killing it instantly. The bolt then proceeds to hit up to 9 nearby enemies with no obvious diminished power for a maximum killing potential of ten enemies.
“Micro Armaments System, Rifle. It’s… oh, look, Zakalwe; it has ten separate weapon systems, not including the semi-sentient guard facility, the reactive shield components, the IFF-set quick-reaction swing-packs or the AG unit, and before you ask, the controls are all on the wrong side because that’s the left-hand bias version, and the balance — like the weight and the independently variable inertia — are fully adjustable. It also takes about half a year’s training just to learn how to use it safely, let alone competently, so you can’t have one.”
—Skaffen-Amtiskaw
The things in Dune that amplify their blue eye power thing
FFS, at least try and get it right.. they had blue eye due to the spice melange & is not a ‘power’ (though spice entends your ‘life’), the sonic weapon or Weirding Module, as per Euro’s post, was powered by the welder’s voice. From wiki “Director David Lynch is said to have adapted the weirding way into the Weirding Module because he did not like the idea of “Kung-fu on sand dunes””.
Fantastic movie and way ahead of it’s time, often slagged for limitations in the bluescreen/CGI technology of the time, and ‘Sting’ being in it.
That been bugging me for a week now… I needed to get it off my chest.
Anyhow I always fancied one of these M56 Smartguns from Aliens:
It’s always a issue with fully automatic/heavy machine guns about how to use them whilst on the move but the “steady cam” mounts fixed this perfectly. Unfortunately there not shown too their full potential during the film
While there is a lot that is cool about the Smart Gun, I think that the lower of the diagrams below demonstrates why it would not be particularly practical in real life…