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Just got Elite Dangerous

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@Pondo it's always a sign it's going well when you're ditching limpets!

Matt


 
Posted : 01/05/2020 10:40 am
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I’ve already given up and used Google to make credits. But I’d like to learn how to trade well just for the sake of playing the game. If I want credits I can go back to Borann.

Yes, very laudable.

Now lets imagine its the year 3306 and the Galaxy is full of pilots flying around exploring and trading things. Some of these pilots form a group and chat to each other about where the best interstellar bars are, which systems have nice views and what obscure commodity from a list of around 100 is good to trade!

You can of course get all this info using the trading tools in the Galaxy map, but you would need to use trial and error to find the most profitable commodities as the game doesn't flag them and there are a lot of different commodities to look through.


 
Posted : 01/05/2020 10:50 am
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So these interstellar bars......

Matt


 
Posted : 01/05/2020 11:07 am
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@richmtb it's not about principles, I'd just like to know all the things the game does. As mentioned before, and as I'm coming to realise, it's not just about credits. In many ways, being able to make shitloads from LTDs frees you up to enjoy the rest of it.


 
Posted : 01/05/2020 11:38 am
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I've put in a few hours lately. Still hopping around in a Cobra mk3. Just been running missions and exploring.
Current rank Harmless, Surveyor, Dealer IIRC.
Now I have the cash I've started taking kill missions and more than once cocked up the weapon grouping. Find target line up, press fire... Oops no power or wrong mode.
Hate the console type controls on the pc too, but getting used to them

Other gotchas like space stations that take an hour and a half to get to, which would explain the 600000 payment to drop in a couple of boxes.
Live and learn.
Very relaxing game to kill some Furlough time though.


 
Posted : 01/05/2020 12:37 pm
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So these interstellar bars……

Matt

Well i need to find some Lavian Brandy to unlock an engineer so I'll let you know if i have any spare. I've been searching for a decent Pan Galactic Gargle Blaster but no luck so far!

For the next engineer unlock I need to get allied with a faction in Eurybia, this is pretty fun as its an Anarchy system, so i can basically go around shooting anyone I don't like the look of so i spent most of the game zooming round in my Cheiftain indulging in a bit of "pew pew" and "dakka dakka"


 
Posted : 01/05/2020 1:06 pm
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Back to Ray Gateway to hop into the Cobra, then it's off to Shinrarta for me. 'Cause the first time you dock at Jameson Memorial, you gotta be in a Mk III, right? 🙂


 
Posted : 01/05/2020 2:41 pm
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I kind of live at Jameson Memorial now, but I'm not sure if I'm happy about it. Seems like a cop out just docking there rather than scoping out my own "home station"


 
Posted : 01/05/2020 2:58 pm
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It'll do until I get bored of it. 🙂 I'm sure I came across quite a pretty station out Maia way, based in an asteroid - might use that once I've got all the stuff I want. 🙂


 
Posted : 01/05/2020 3:09 pm
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I have a lot of engineering unlocking to do. Easier whilst I am still Mostly Harmless.


 
Posted : 01/05/2020 3:32 pm
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The only thing i’m not keen on is the off centre cockpit, the frame lining on the right hand side just throws me off when flying, aiming and coming out of stations.

Yeah, I agree - not great. But otherwise it looks good, sounds good, flies good - and kills pretty good. 😀


 
Posted : 01/05/2020 6:21 pm
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This gets a bit stressful at times doesn’t it. Lost 43t of LTD when something glitched on landing when I arrived to sell. My wife didn’t understand when I said I’d lost a day’s work 🙂 Went back to Borann, mined another load, then got interdicted twice just before coming out of FSD ready to sell my 54t at 1.7m a ton. Managed to run and jump, and dock and sell, but only by the skin of my teeth. I think I might have cried if I’d lost it all again.


 
Posted : 01/05/2020 6:43 pm
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Heh! I know that fear... 🙂


 
Posted : 01/05/2020 6:46 pm
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My mining Krait Mk2 has no docking computer.. don't press the wrong button...


 
Posted : 01/05/2020 7:21 pm
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My Python doesn't, either - actually quite refreshing to have to "fly" the whole thing. 🙂

(Rest of the fleet are automated to the max 🙂 )


 
Posted : 01/05/2020 7:35 pm
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I don't really bother with a docking computer, on most builds I'm using the space for something else. I tend to keep the Supercruise assist on builds where I may be out of the bubble, to leave the ship in orbit.

I have pressed the wrong button in the past and boosted into the end wall of the station!

Matt


 
Posted : 01/05/2020 9:37 pm
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Docking computer, what's that? Mine got flung out the airlock at the first opportunity, only useful if you're utterly shit faced. In which case you have no business docking anyway so...


 
Posted : 01/05/2020 10:01 pm
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Two things - one, time is money, amd two, sometimes an expedient landing is required (see previous "close to death from lack of oxygen" posts 🙂 ).


 
Posted : 01/05/2020 10:22 pm
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I always found it slowed things down, if you could turn it on and off for the final shove through the mail slot I'd reconsider.

Now hit my dogleg, I checked the map and was about to hit fuel problems so decided to see if I could plot to my final destination. I can! Only 108* jumps to go!

*ignoring fuel detours, this is going to be mostly by eye.


 
Posted : 01/05/2020 10:57 pm
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The docking computer boosts you all the way through the process. If you are flying like that around the station on manual you deserve a ticket!


 
Posted : 01/05/2020 11:14 pm
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Docking here - can pay more attention to missus.

Filled the python with ltd, wasn't stopped once legging it 120ly...

Must be bank holiday or something.


 
Posted : 01/05/2020 11:26 pm
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All the cmdrs are at Wolf 397, I've seen 4 tonight. Plenty of npc pirates as well.

Matt


 
Posted : 01/05/2020 11:52 pm
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I did most of my trading grind in a python without a docking computer. I think I would have got very bored without having to physically land the ship. I did get very proficient at planetary landings as a result


 
Posted : 01/05/2020 11:59 pm
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Molgrips I'm on PC, I don't have to do MK style 18 button combos. I just fling my landing gear down and hit the hotkey for thrusters to zero. Sure, sometimes I make an arse of it on settlements and miss the pad or fly in the wrong way but I'm off it in as much time as it takes to get my nose up and hit the boosters.


 
Posted : 02/05/2020 1:04 am
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700

Anything I need to use the srv to mine in planet surfaces?


 
Posted : 02/05/2020 1:11 am
 Kato
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Nope. Just follow the scanner and shoot things


 
Posted : 02/05/2020 1:15 am
 Kato
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Bought a Krait Mk2 on an impulse. Not sure what to do with it as I’ve already got a Python I’m not using. Should I strip the Python and use the Krait for bounty hunting? Seems it might be a touch more agile and it has an SLF


 
Posted : 02/05/2020 1:18 am
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Don’t know if anyone has posted this, but just found Elite Dangerous inc Horizons reduced on xbox to £13 via the MS store for Game pass users


 
Posted : 02/05/2020 10:21 am
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Went on a bit of a spending spree and bought a Vulture and a Krait MkII

I'm going to use the Vulture to mess around with different weapons. I've not really tried anything but Beams and MCs so I'll mess around with Rails and plasma accelerators.

I'll build up the Krait as a bounty hunter and leave my python as a miner / armed trader.

Need to do some mining now to pay for all this!


 
Posted : 02/05/2020 11:07 am
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I like my Krait but I haven't had chance to fight with it much. When mining, the pirates scanned me then buggered off, perhaps not knowing that I didn't have any weapons!

I've got 2x large MCs, 1x large burst laser, 1x medium beam and some missiles. The lasers are grouped to strip shields and the MCs are grouped with the burst laser to deal damage after shields are gone.

Not had anyone to fight yet though! Messed about at a nav beacon and found some loser in a Keelback who tried to fight me. Yeah lol thanks for calling.


 
Posted : 02/05/2020 12:20 pm
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I was out pirate bashing in my Vulture last night and seem to have sorted the canopy issue. I got involved in some intense fights (a T10 and a couple of two man wings) and not even a crack. I finished with hull down in the 50% region, but only went home when I ran out of ammo (got back to base and realised I could have synthesised more!). I have added a class 2 module protection, which may (the debate is lively it seems) improve the strength. The other thing is to make more effort to avoid head to head combat. Another 20 points to competent!

Matt


 
Posted : 02/05/2020 12:35 pm
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Large MCs don't half take a long time to spin up though...


 
Posted : 02/05/2020 12:40 pm
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I think my Chieftain's main weakness is the current load out takes ages to strip shields.

I'm using 2 small beams, 1 small burst laser, 1 medium MC with corrosive and 2 large MC with autoloader.

I think the balance is too far toward kinetic damage.

I might swap one of the large MCs for a large beam and stick the corrosive MC in a small hardpoint


 
Posted : 02/05/2020 1:11 pm
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Large beams rip shields (certainly NPC ones), I have one large beam and a large MC in the Vulture. I think there's a rule of thumb that two of a lower class are approximate to one of the higher. So my large beam is about double your two smalls. I'd ditch the burst for something else and chuck a large beam in.

@molgrips get your finger on the trigger as they are coming into the window, that way the shells start flying just as the gimbal aligns.

Matt


 
Posted : 02/05/2020 1:40 pm
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A medium beam is ace for shield stripping, I had 1 medium and 1 small, and it stripped shields on most of my targets in a couple of seconds. I have a hull damage fire group and a shield damage fire group. So I strip shields then switch to the other fire group and plug away. My battles became vastly more effective once I started learning about how the weapons effect the enemies - I think they will become better still when I finish learning about them 🙂


 
Posted : 02/05/2020 2:03 pm
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This is the key I think. At this point I think I understand the basics of the two simplest forms of kinetic and thermal weapons!

Matt


 
Posted : 02/05/2020 2:23 pm
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Leaving combat as I'm terrible at it.

In the srv I set a heading towards an object, did a bit of surface mining and then headed back to the ship to find it had gone.

Slightly worried and frantically googling to discover the srv has hidden commands, one being ship recall.

Phew.

1 lump of arsenic mind.

I'm not finding a lot of places with anything to mine.


 
Posted : 02/05/2020 2:40 pm
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@Saccades your best bet is to find planets with geological signals, then refine that where the list of elements includes arsenic. Most planets have 5-6 plus signals, some have 44!

Once one geo signal contains the element you are looking for, chances are they all will.

I found a load of arsenic in Biological signals (same thing but fewer per planet usually) out in musca dark/coalsack, probably only 10 jumps if you have good range.

Musca Dark Region BL-X C1-0
Coalsack Sector EL-Y D53 A 1 A
Coalsack Sector HW-V B2-8 2
Coalsack Sector ZZ-Y C15 6 C

It was before I started fully characterising them so don't know which one gave which elements, but there will definitely be some rares. I will be going back soon (in a week) to fully catalogue so will let you know then.

Matt #spreadsheet****er


 
Posted : 02/05/2020 2:52 pm
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Nowt wrong with a good spreadsheet - ruled a fleet with one bitd.

Will give those places a go tonight sometime, meteor shower to watch tonight!


 
Posted : 02/05/2020 3:49 pm
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All you guys who have bought Kraits. They look like great ships, constantly turning inside my Vulture and dealing plenty of damage, a bit too much in some cases!

Plenty of firsts this afternoon, first elite kill, thanks security for the back-up, first re-arm in the middle of a dogfight and first interdiction chasing the last pirate for a massacre mission.

Matt


 
Posted : 02/05/2020 6:51 pm
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Krait is pretty cool so far. I was expecting it to be not very manoeverable, cos most of the larger ships seem not to be - but it's ok, I think I have 6C thrusters on currently. Seems to get a little more of a turn boost if you actually accelerate whilst turning.

Another cool thing is that the medium hardpoints are either side of the cockpit so you can see the weapons 🙂


 
Posted : 02/05/2020 8:18 pm
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I think the Krait turns well, the only thing to consider is that the hull is not as strong as other 'similar' ships. It's never going to be an indestructible monster. Keep in the blindspots.

Matt


 
Posted : 02/05/2020 9:26 pm
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Jeepers, you guys are all a bit...shooty, aren't you? Makes me kind of glad I'm still about 2000-2500 jumps away from getting back to the bubble! 🙂


 
Posted : 02/05/2020 9:38 pm
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I have to admit, that I like to turn the tables, when some scurvy pirate inderdicts me, but I'm not really sure what aspect of the game I like best. Tonight is drunken mining, it's been than kind of day!

Matt


 
Posted : 02/05/2020 10:05 pm
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Jeepers, you guys are all a bit…shooty, aren’t you?

Not really, I don't hunt bounties (except the dark chocolate ones), and I don't do combat zones very often. I do missions for cash, but personal protection is required especially if you want the decent money. I am searching out some action now though cos I'm refining the loadout of my Krait. I don't have enough power for 3x large beams currently so it's back to a large MC.

I keep flicking through the passenger missions, and hankering after a Beluga.


 
Posted : 02/05/2020 10:31 pm
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