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It was going cheap with the extra packs so likewise finally did the same a while back. Started the tutorial and found it a right pain in the arse. Not played it since.
Problem from what I can tell is Braben's approach is all about the realism, same with the old Frontier games. Original Elite him & Bell (probably Bell's choice) went with a compromise of arcade playability, and it was way more enjoyable. Shame the two had a falling out and we don't get Bell's input.
I may give it another go. I get the impression I need some kit to make it more playable than with a keyboard and mouse. Original Elite was great fun just with a keyboard.
I got out of the habit of paying it so never been on for months, it’s a great game though.
My experience was summarised more eloquently by someone who had the same feeling about the game
"the ocean may be miles wide, but it's only an inch deep"
I ran around doing bounty hunting and planetary scan missions and stuff, bought a few shiny ships, did some engineering stuff, and then ran out of a point to do anything. If you ever played the classic Privateer, imagine that but universe but with no storyline.
Can't say if this has changed with Thargoids etc but I'm not going to give it another go. It's a bit like someone tried to create a universe the size and complexity of eve online with a flight simulator core rather than a bit of everything, and done a poor job of executing it.
I get the impression I need some kit to make it more playable than with a keyboard and mouse.
Biggest problem I had with K&M was the input limit, press more than a couple keys and it doesn't register any more, keyboard limits differ but reckon you'll max out any playing this, I bought a thrustmaster hotas X, much better. I played ED to death for a while, been on a break from it but going back to it soon, just waiting for some of the planned additions. Don't get stuck grinding for cash/rep/engineers, there's plenty of stuff to do but it seems you have to seek some of it out.