Very much this. There’s a time and a place for ferociously difficult games but this isn’t one of them.
DS isn’t near ferociously difficult. It just came out at a time when game design had gone too far down the road of hand-holding and subservience to the player, and it was an effective (and massively influential) antidote to that. It is unforgiving and not signposted, but gameplay is OK difficulty (in pve).
Anyhow it was just a different suggestion – sometimes explicit light-hearted and fun doesn’t connect with someone feeling down. But it is for sure a polarising game and not everyone’s cup of tea.
Git gud is a phrase that really, really boils my piss.
It pretty much sums up why a lot of teenagers are depressed in the first place. Not just in relation to video games either.
The pressure on teenage kids to constantly assume that they should always somehow be better at everything is crushing for them.
Git Gud at life is really, really hard. So getting good at Dark Souls is easy, comparatively speaking. Which is part of the reason why there’s a r/darksouls post every week of people saying how the game helped with their depression. The perseverance to not go hollow is the game’s theme and it’s clearly something that resonates with people.