Ha! - that's funny
I thought it was telling that when the news stories broke, they would say "responsible for Wipeout, x, y, z) and x, y, and z were always very average games that didn't really sustain sequels or make much of an impact on the market.
Names like Destruction Derby, G-Police, ...erm Discworld
In fact the only game mentioned which I remember being popular was Shadow of the Beast - another game which sold mostly on graphics rather than substance.
I had a 4-day interview with them back in 1998 for a 'level designer' and it was clear they wanted people who could churn out generic levels as quickly as possible. Basically, they chose the guys who had been making Quake levels all day long, whether they were good or not. (yes, I'm bitter lol).
WipeOut hit the market at exactly the right time. Whoever chose the music and decided to outsource the art to Designer's Republic got it absolutely spot-on. But they've struggled to repeat it ever since.