Graham, I say that precicely because on the 3D version the background is blurred whereas on the 2D version it is full of detail.
I didn’t word that question very well. I’m not doubting you, I’m just wondering whether the blur was a physically unavoidable artefact of it being in 3D or if it was an artistic decision added as an effect?
Say I was filming something for 2D and 3D. Then the easiest way to do it would be with two camera lenses side-by-side about pupil distance apart.
The 2D film would just use the video from one camera as normal. And the 3D film would use the video from both cameras overlaid using whatever 3D tech they choose (red/green specs, polarisation, alternate flickering glasses etc).
But if the 2D and 3D version were both filmed with the same lens on the same aperture setting then why would the background of the 3D version be more out of focus? Shouldn’t it be the same as they are subject to the same depth of field?
Obviously Avatar is slightly different because it is all CGI rendered, so I was wondering if they actually added in some extra blur to the 3D renders to “enhance” the 3D-ness at the expense of all the nice background detail.
The 3D version is unrealistic as a result as in real life if you look to the background you focus in on it and the foreground becomes blurred.
Yeah but you can’t focus on the background in 2D film either – it’s just that 3D film makes you want to and then you get frustrated when you can’t.